Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Stardive AssaultView game page

Dive through your enemies and build up combos
Submitted by Nehnitsu — 2 minutes, 37 seconds before the deadline
Add to collection

Play game

Stardive Assault's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#57892.3063.143
Creativity#63362.6213.571
Enjoyment#63402.3063.143
Artwork#70042.2013.000
Narrative#88021.2581.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You draw loops around enemies and dive through them to close them, as you would tie a knot, or a loop.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

pretty fun!, it took me a bit to figure out i had to dive and crash through the enemies to kill them (didn’t read the description award), but eventually i read the description and figured it out!

also, something worth noting is it looks like you’re updating the camera’s position in the _process() function, and its following the player’s position from the _physics_process() function- this can lead to a weird jittering on monitors with refresh rates above 60hz, so it’s recommended to put camera movement in the _physics_process()

if you don’t have a monitor above 60hz, you can change the “Physics Ticks per second” in the project settings to something like 30hz or even 15 to check if you’ve fixed it- it’s not the biggest issue, but it’s a mistake i see people make a lot.

this comment became more about a minor visual bug than the game itself, so i’ll end by saying that i liked it, fun game loop and it felt very polished, especially for a jam game!

Developer(+1)

I'm glad you liked it!  I didn't know about that jittering issue, thank you for letting me know; I'm working on a post-jam patch, and I'll make sure to fix it!  Thank you so much!!

Submitted(+1)

Fun game! It's cool how we had similar ideas. Coming up from a dive and blasting through a bunch of spaceships was very satisfying.

Developer

Thank you so much!!  I made feedback a priority, so I'm very happy to see you say that!

Submitted(+1)

interesting concept, though i found you could just win by just out speeding them and not really interacting with the game's mechanics. also why does the music go so hard.

Developer

Yeah, that's completely fair; I intended to add another enemy type, but I didn't have quite enough time before the jam ended.  I didn't make the music for this game, it's all CC0 from OpenGameArt, but I think it fits the game pretty well!

Thank you so much for playing!!

Submitted(+1)

This is great! I really like the concept and it feels satisfying to play. If I could give any criticism, it would be that the movement feels restrictive, I think using a joystick/wasd to move would feel a bit easier to aim, especially when pulling up from a dive.

Developer

Thank you so much!!  That's completely fair, and I'll try to remedy that in a post-jam update!