It's a fun concept! Controls felt a little sticky, but I like the variety of weapons to use. It felt like a PVP server for sure. I think maybe the weapons should auto-pick up if you run over them as it's not always clear how close you have to be to pick up the weapons, though it's nice that it highlights the weapon you are about to pick up. Some of the sound effects are a bit harsh. Overall, nice entry!
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Use It & Lose It's itch.io pageJudge feedback
Judge feedback is anonymous.
- This was a lot of fun. Very easy to understand and get into the game. Art style is basic but very clean and it fits with the top-down viewpoint. I will say, the weapons are a little hard to distinguish while they're on the ground, but when everything only has one shot it's not a big deal. It was an interesting challenge to learn the weapons and figure out how best to apply their one use. I really enjoyed the speed of play. Between the variety of weapons and how easy/quick it was to die and restart a fairly addicting loop developed. There's also definitely room to expand on the concept provided, additional maps, armor, and/or weapon power-ups would all add to the chaos and challenge. Very enjoyable, well done!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1wmr_rhSHGrYMbyzDgYs4co6jyrVMdwi2rM8hMCQgQC0/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
Controls, (wasd) to move, (left click) to shoot, (right click) to throw, (shift/space) to dash, (e/f) to pickup, and (esc/p) to pause.
The game is basically just centered around picking up weapons and killing ai. You can technically win if you are the only one remaining, but the main focus is messing around with the weapons that have only 1 use.
Please explain how your game fits the theme.
Our core implementations are that each weapon you use only has one use before it breaks. And the goal is to be the only one remaining(battle royale style). A small thing that was just for fun is that the overall map is in the shape of the roman numeral 1.
Is there anything you'd like the judges to pay particular attention to?
Each of the weapon and just messing around.


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