I suppose this is supposed to be like a compact Risk of Rain. As a play experience it was pretty solid, with sufficient juice to make the action feel nice and progression feel solid. However, I was really confused as to what my objective was. "Survive" only gets you so far when there's so much else that you need to discover. With a more focused design and a clear goal I could see this being a real time-sucker.
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Silent Drift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #472 | 4.243 | 4.417 |
| Audio | #1020 | 3.523 | 3.667 |
| Enjoyment | #1063 | 3.683 | 3.833 |
| Narrative | #1456 | 3.042 | 3.167 |
| Creativity | #2189 | 3.683 | 3.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's gun gets enhanced by the cards in their hand. After unleashing a magazine, the card cycles to the right. Your hand holds up to 10 cards, looping back to the beginning.
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