vibe / music / art is great. reminds me of loop hero.
the gameplay is fun however i dislike the lives system. i found it to be very punishing. i see no reason to reset the game after three losses.
| Criteria | Rank | Score* | Raw Score |
| Audio | #640 | 3.684 | 3.684 |
| Creativity | #986 | 4.000 | 4.000 |
| Artwork | #1315 | 3.842 | 3.842 |
| Narrative | #1497 | 3.000 | 3.000 |
| Enjoyment | #1705 | 3.474 | 3.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You loop through the same set of minigames multiple times
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
PepperBoi, Tileryr and Tachy Bunker
vibe / music / art is great. reminds me of loop hero.
the gameplay is fun however i dislike the lives system. i found it to be very punishing. i see no reason to reset the game after three losses.
The concept is interesting. The horde survival was a nice balance of being quite difficult, but still possible. I didn't realize that there was a time limit at first, and it seemed pretty tight for some of the tasks (9 coins, meal number 3). I think I died to the timer more than I died to my past selves.
I think it might have been good to give more time and more lives, as it sucks to die to a timer that you didn't know existed, and then running out of lives means starting over completely.
Thank you so much for the constructive criticism! I think having more lives would have been the best solutions because when playtesting I had the timer longer and the players said the game felt too boring so getting the balance was tough, especially when I didn't have the food level done until about 5 hours before submission. I do agree that making the player restart feels way too harsh and should've been less likely to happen.
Really good! I think you nailed the past copy mechanic the best out of the games with a similar concept I've played so far. It actually felt like I was cooperating with myself, or sabotaging myself XD. Trying to survive the horde while my copy charged straight towards me was super funny. Love the lighting. The art and sounds are also well done! Great job!
I liked it. Especially the music. Idea was alright, but was a little bit confused at first about the overall goal, go when I got hand of it - I was able to compete most of the levels :)
Thanks for the feedback, we tried to have the goal in the how to section but I know not everybody goes there and it's not the most clear. I definitely could've added something like level 1/3 or something to give people more of a goal, seems like something I would've found if I playtested more. Anyways I appreciate the critique!
ty for the music part ahaha
i make music in other places too =)
tachybunker.fr
Great set of minigames, and the central mechanic works really well to force the player to plan movements carefully.
Art is charming - I love the little frog guy, especially the animation on the cloak :) the tileset is really pretty too!
Music fits perfectly, with a classic arcadey feel that keeps energy up through the run.
Nice game! Loved the concept of being able to be your own opponent. Very creative! Music was awesome as well
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