The sense of speed in this game is really well done with the wind lines as you go really fast, made blasting through the level really satisfying, though it could be toned down a bit as it felt fairly lenient to trigger. I found the art style quite charming, gave the vibe of that radical attitude just toned down to a simple checkerboard pattern, the CRT display was a nice touch to wrap that style together. The game was very quick to complete with no real goal to work towards besides air time earning you boost. Perhaps there could've been a time limit to push the player to reach the end in order to earn a high score via more developed trick system that also rewarded the number of pins you did and for landing perfectly while punishing you for crashing so the player has more reason to get familiar with the controls in order to achieve a higher score. I understand if these were limitations that had to happen due to the deadline so really I'm just spit balling here. Really well made physics car game!
Play game
Ultra RiderZ (The loop, post jam version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #345 | 4.034 | 4.034 |
| Audio | #1563 | 3.345 | 3.345 |
| Artwork | #1776 | 3.681 | 3.681 |
| Creativity | #4657 | 3.086 | 3.086 |
| Narrative | #6232 | 1.888 | 1.888 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to get enough speed to get through the Loop and win.
(Optional) Please credit all assets you've used
"[Retro Game Music Pack] Level 1" by Juhani Junkala
(Optional) What would you like to be called if GMTK features your game?
NoxiDream
Comments
Thank you so much for that really precise feedback !
I agree with everything you wrote and it was already planned to do all that for the post jam version !
There are going to be characters inside the car in that version and tricks you can do when in the air :)
Thanks again for playing and taking the time to give suggestions, I really appreciate it.
That has got to be the fastest game I have ever driven in, crazy! The speed is conveyed perfectly maybe you could show a speed counter at the bottom of the screen and an effect when you break the sound barrier! very nice!
Thanks a lot, I really spent most of the time getting the speed effect feel good so I'm really glad it showed up :D
We are doing a post-jam version with an artist friend of mine, we are definitly going to add a speed counter ! I didn't thought about a breaking barrier sound effect and that does sound really cool ! Going to talk about it with my friend, thanks for the suggestion :)
I love these side scrolling car games. I beat the loop at high speed. I passed the end text so fast I didn't even see it. I thought maybe there was a second loop that was massive! This was great. Good job!
The most fun I had with a game between the games I’ve played in this jam so far. Short, good controls, satisfying visuals, and the fast car goes brrrrrrr! Very nice.
The Vfx make it so juicy, great job!
Would love to get points for tricks.
Please consider playing and rating my game, too :)
Brilliant execution, very well polished and the visual language is just PEAK. This is the climb-like we've been waiting for folks!
The sensation of speed here is phenomenal, between the speed lines, the screen shake, flame effect and boost noise it just feels so insanely fast that I couldn't get enough :)
Thank you, that means a awful lot coming from you ! I hope you'll like the post jam version we are going to make with an artist friend.
I've been using your font NotJamSlab 14 for our point n click Prototype "Marko and Pipolo" https://henri-j.itch.io/marko-et-pipolo if you ever want to try it, unfortunately it's in French so you might not understand anything but you can click around and see your font when the characters speak. You can also just look at the trailer.
Thanks again for the kind word Not Jam, warms my heart that a CTR fan qualified my game as insanely fast !
Thank you for sharing Marko and Pipolo - my French is terrible, mais l'inspecteur est incroyable, j'adore le jazz aussi! The art and animation is beautiful, dialogue is a little too fast for me to follow properly but I'll practice and come back - good incentive for me to learn a little more :)
(Crash Bash music at the start gave me a massive rush of nostalgia too!)
I don't know why I played this for so long, this must be a really fun game!
The sound effect you get after doing tricks is the best thing since sliced bread, that sound alone just kept me playing! Nice game man :)
I've never felt so fast in a game! Really nailed the speed, great work!
I cant lie, the speed you feel when you use the boost is exhilarating! Who needs hill climb racing when you have this?
(P.S. if you plan on continuing this game, I would like an infinite version pls)
Thanks a lot ! We do plan on continuing this game and have actually thought of an infinite game mode with something coming towards you (we don't know what yet) so you have to get faster and faster to stay alive ! We're also planning on adding air tricks with characters inside the car who'll make movements to do those tricks in the air, this is going to be a lot of work but the tricks and character were supposed to be in the jam version... Did a bit of overscopping lol (Always do)
WOW! You made me feel faster than mos sonic games :P
Amazing job! Great visuals! Well done :D
Love the game, very simple idea but you really nailed the feeling of going crazy fast!
I definitely had a blast with this one! The speed sensation is awesome, just pushing the car at full boost is fun.
Giving infinite boost at the end as a reward is a nice touch.
With these speed effects, I'm pretty sure there is a way to make a game a bit longer that could be very enjoyable.
Congrats!


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