Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Looperum GMTK 2025View game page

Submitted by Canoirus — 1 day, 35 minutes before the deadline
Add to collection

Play game

Looperum GMTK 2025's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#12313.8643.864
Audio#22513.1593.159
Enjoyment#23423.2953.295
Narrative#25282.6592.659
Creativity#32243.4323.432

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Time Master trapped you in a time loop. Each loop, run around the circle and activate all the totems. By doing this 15 times you complete the game!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

I like the aesthetic, and killing of enemies feels very rewarding because of the sounds. Good game for a first time! 

Submitted(+1)

This game has a really strong style to it, with the spiralling daggers, masks, etc is all very unique in how it presents itself, very cool.

The jumping dagger mechanic is a little unintuitive, since theres no feedback, considering the daggers stay in the ground, maybe the grounded daggers  should work as boosts when you walk over them instead? Or make it a much more noticeable thing, like the dash-jump in ultrakill.

Submitted(+1)

As a fan of ultrakill I really loved this. The sword jump thing is a bit unintuitive but fun. I think the air movement needs to be tweaked a bit since if you can get pretty high up with the sword jump and then have a very slow fall. I think adding inertia to the air movement would help. Maybe having a ground slam like thing.

Overall a great job for your first 3d game!

Developer(+1)

You're right, during this period I'm literally redoing the player movement and the enemies, probably at the end of the jam I'll re-upload the game to the updated version

Submitted

Man I love the combat sounds! That "ping" is so satisfying! 

Submitted(+1)

Reminds me a bit of devil daggers.  I have a weird feeling that I saw this sword before, somewhere. 

Developer

Thank you, The sword i actually  modeled in Blender, so much so that it doesn't have a handle to be specifically useful for the project proposal, floating daggers, I made it with twisted hand protection so that the feeling of rotation it would be good, I took references from Pinterest to make it, but as it was rushed I couldn't finish it

Submitted

I liked your idea and implementation! Nice retro visuals and great sound of the shot. The feeling of timing is also great. The only problem for me here is the spawn of enemies outside the camera's field of view and too close to the player. Because you have to move in a circle, and look back and strafe, this spawning is too difficult for me. Or you can try to make an additional visual or sound hint - that something has appeared behind. But overall, it's very cool! I like this direction!!!

Submitted

Quite an exquisite game. :D

The web version is a bit laggy, I'm really looking forward to the win version.

The cover design is great, it’s what attracted me to it.

Submitted(+1)

I have seen a somewhat similar game on Steam, 

Players use their fingers to launch ammo to kill demons (and there is also a jump boost),

perhaps that is your source of inspiration.

In short, this is very interesting.

like it :D

Developer(+1)

thank you for the reply,
Yes, the game is inspired in hyper demon, i quite like this game,
rn im actually making an updated of the game, applying all the feedbacks

Submitted(+1)

Damn this game is so polished! I also loove the dither effect so much~

Developer

thank you, i gonna check your entry as soon as possible!

Viewing comments 28 to 21 of 28 · Next page · Last page