Cool game! Just a little confusing... are the green dots worth points? is there a difference between the blue and red enemies? What is my objective, aside from surviving?
The gameplay in itself is simple but pretty fun! Great work :D
| Criteria | Rank | Score* | Raw Score |
| Audio | #2836 | 3.000 | 3.000 |
| Creativity | #2903 | 3.500 | 3.500 |
| Enjoyment | #3109 | 3.100 | 3.100 |
| Artwork | #4951 | 2.750 | 2.750 |
| Narrative | #5089 | 2.100 | 2.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Loop around planets and dodge other looping obstacles
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
@LonceGD on YouTube
Cool game! Just a little confusing... are the green dots worth points? is there a difference between the blue and red enemies? What is my objective, aside from surviving?
The gameplay in itself is simple but pretty fun! Great work :D
Really good concept, I made a game with the same idea of orbiting and looping planets, take a look if you're interested!
That’s a hard game alright. I made just a little over 300 on my first try, and did improve afterwards but still, I’m far from the 1125 mentioned in the description. Having your own attacks looping back to you is a good twist, it gives an incentive to be mindful of the debris we put on orbit; and it’s been the reason for my downfall each time.
Other than that, that’s a nice way to implement the theme. Looping around the planet does add some challenge: yes you can see everything at a glance (which you wouldn’t in a linear lane-switching game), but you need to keep track of everything and act accordingly at an increasingly fast pace.
I think you planned to implement rogue-lite elements (upgrades in a shop, different routes, etc), and I’m all for it! If I had to suggest something, it’d be to let the resolution of the game fit the screen: I have one small monitor where the game doesn’t fit, and a large one that leaves a lot of default gray space on the sides.
All in all a solid contribution for a single person team!
Extremely creative implementation of the theme(And as a game in general!) After I replayed the game again, I really loved the overall gameplay! I got 945 after a few tries... I really couldn't manage the next planet with my rotational speed haha. Overall a really nice mechanic.
The gameplay is a really well thought out and implemented idea. I really liked how the bullets can hit the player back---adding another factor to the gameplay that would have been easy. In addition, I loved the pixel art style as well!
One small suggestion will probably be a different choice of font---a font that suits the visual theme is a really big upside for a game!
Great job!
Interesting use of the loop, the biggest thing I liked was the pixel art definitely stands out from the rest. The screen can get a bit messy if you continue to shoot bullets. But overall I think this is a interesting concept.
Challenging but fair. Although sometimes I get mixed up with the controls or the controls are weird. I made it to the 3rd planet. I wonder if the threats mentioned in the level select are just for fun or do they do anything? Anyways, fun game.
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