great work my friend!
I would love your rating to my game!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #261 | 4.100 | 4.100 |
| Artwork | #791 | 4.067 | 4.067 |
| Creativity | #819 | 4.067 | 4.067 |
| Audio | #995 | 3.533 | 3.533 |
| Narrative | #1477 | 3.033 | 3.033 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Between each round, time rewinds and your old forks relive their movements, creating a time loop!
(Optional) Please credit all assets you've used
All assets have been created for the game jam
(Optional) What would you like to be called if GMTK features your game?
Mother Forkers
The aesthetic of the game is great, and the use of red as a contrast to the monochrome is a classic, but always so effective. Likewise the logo and the UI looks so stylish. That combined with the quick movement makes this feel great overall! Only nitpick is like others have mentioned to have the possibility to rewind quicker. But still, very well done! :)
I really love the visual theme and the mechanic of having to think about and avoid your own projectiles creates a lot of really interesting situations! This game also feels like it has a tonne of polish to it, which is impressive for a jam game. I wish there was a bit less waiting, it feels like a game that should lean in to the action and excitement but I spent a long time waiting for the rewind between each loop or for the death animation at the end.
I see where you're coming from, right now I think the enemies are easy enough that if they were more obvious visually it could make the game too simple. I'd like to add more enemies with more advanced behaviour (sniper, flying bots, assasins, stuff like that) which would add a layer of difficulty, thus allowing their overall visibility to increase as it wouldnt be detrimental to the gameplay! Thanks for bringing it up though! And thank you for playing :)
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