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A jam submission

H.V.E. DefenseView game page

Anti Mech Strategy
Submitted by Marthia — 10 hours, 27 minutes before the deadline
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H.V.E. Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#223.3053.875
Overall#422.9853.500
Originality#433.0913.625
Visuals#472.9853.500
Fun Factor#592.2392.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your entry a video game or a physical game?
Video Game

Was your game made solo or in a team?
Team consisting of Marthia, Andromeda, COELACAMTH, Amalgamate and Nyctomint

Did you use any third party assets, if yes what assets did you use?
Roboto and DS-DIGI fonts, Fake Receipt and Chintzy CPU BRK are used for the thumbnail/title screen

Did you choose from one (or more) of the optional secondary themes?
Insects! Baiting the enemy is also a working strategy

Does your game contain any 18+ content?
No

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Comments

Submitted(+1)

It has plenty of potential to be expanded upon different levels with distinct building layouts and stuff.

The main complain I would point is that even if the enabled turrets activates their shoot animation when the enemy is in range, they wont do any damage to the mech unless they are pointed to a specific part like the railgun, which is clearly deceiving the player. Took me 4 attempts to realize that, and I honestly though that they were pretty much useless.

Overall it is a solid entry, good work.

Developer(+1)

The turrets still do damage to the main HP value when they aren't aimed at a part, the main HP bar just isn't visible. I'll take note of this as one of the player feedback issues

Submitted (1 edit) (+1)

In that case, my apologies. I got it all wrong since the 2 times I managed to defeat the mech are where I actually made the turrets to point at specific parts, and since Railguns can only target specific parts, I though they both worked the same.

In any case, yeah, the main point is the lack of information presented to the player, if I saw a bigger healthbar going down when turrets are firing, it would be clearer to tell they do actually work that way.

Host(+1)

Some very interesting mechanics and ideas here!

Submitted

I'm not that into strategy games, but the music was enough to keep playing XD

A big fan of the visual representation. It felt like I was a commander and had a holo deck where I have to give orders to an actual battlefield taking place somewhere else :D

I echo the comments of the previous commenters: It takes quite some time to get into the controls and the overall things you can / have to do. But I guess that's with all strategy games.

Thank you for this entry!

Developer(+1)

I'm glad you're enjoying the visuals, we originally went with the holo map look because it meant we wouldn't have to texture any of the models lol

Developer

Update 08.08.2025 8:55 GMT: Added a compatibility mode version because a player experienced rendering issues

Submitted(+2)

It took me a couple of restarts to finally get the hang of it and I actually managed to win.

As mentioned by others, the game has issues related to player feedback. Unless you know exactly what’s going on, it just looks like a robot is very slowly moving around the map disabling buildings.

Without bullets, attack animations, and health bars there’s not much info to understand what you’re looking at.

When I finally got the hang of it I enjoyed it and even had a tense showdown where I managed to fire a final shot with my last railgun before it got destroyed. I think the game would be better if you started off with weaker enemies and gradually build up to the giant robot.

Developer

tysm for the feedback!

Submitted(+1)

Nice strategy / tower defense type game,

I like the artstyle where it feels like using an advanced holographic battle map or something like that, and the antena/headsets for the characters are a neat detail.

Music is really cool as well and fits the sci fi vibe.

The game feels quite hard though i, while i get the goal of having to manage the overall power distribution to make the best of the available defenses, it felt like the turrets barely did any damage to the mech and the railgun seemed to take so long to charge up :/

Other than that it’s a solid effort, good job to you guys :)

Developer(+1)

Thank you for the detailed feedback! I think there is definitively an issue with the player feedback in the game, it can often feel like your actions have little (or in the snipers case, very delayed) impact. 

I'm glad you liked the portraits and the music, I'll make sure to pass that along.

(+2)

Cool little idea, would love to see more!

Submitted

Very cool concept, can definitely see this as a full scale game. Nice work!

Developer

We're at least considering an update with different enemy types/stages and a couple of buildings that didn't make the cut. Thanks for playing!

Submitted

Sounds amazing, I will be sure to check back for the update. Btw would love feedback on my game, if you have the time it would mean a lot :)

Developer

I haven't had time to check out anything myself yet, but I'll take a look today or tomorrow

Submitted

tyty

Developer

Update 07.08.2025 4:04 GMT: Added music to the game and Nyctomint to the credits, minor map adjustments