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Tail Chasers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3506 | 3.364 | 3.364 |
| Artwork | #3665 | 3.091 | 3.091 |
| Enjoyment | #4856 | 2.667 | 2.667 |
| Narrative | #5312 | 2.061 | 2.061 |
| Audio | #5839 | 2.303 | 2.303 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You constantly move across the same track that loops back on itself in a beautiful way.
(Optional) What would you like to be called if GMTK features your game?
Osinom and Mikania
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Comments
The graphics is decent, the splashes sort of reminded be of Tag: The power of paint (the predecessor to gels in Portal 2).
However, I think the gameplay itself could use more action because for the most part it’s waiting until a power-up spawns and hitting the corresponding key. Maybe if it was a rhythm game or if it had some tricks/combos it would be more fun.
I liked the fact that you placed the character in the menu. Nice job!
Thanks for the reply! I loved working on the Finnie 3D model!
The gameplay was pretty hard to take a grasp on. The concept was in my opinion really cool but the mechanics had issues like the very big RNG element of it which could make the game last very long.
It was fun. It crashed though.
Thanks for the reaction! When there are many Finnies we also had some issues with performance and was hard to patch.