Wow. It's amazing that all this was done in 4 days. The enormity of the harrowed really reminds me of analog horror videos. The vibes are perfect, what a beautiful game. My main complaint is that the tutorial dialog would often interrupt what I am doing, especially on repeat attempts, causing my car to decelerate. The car also does seem absurdly slow and fuel hungry, although perhaps that will improve when I upgrade it more.
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The Harrowed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #339 | 3.800 | 3.800 |
| Artwork | #1392 | 3.800 | 3.800 |
| Audio | #1573 | 3.333 | 3.333 |
| Creativity | #2520 | 3.600 | 3.600 |
| Enjoyment | #4060 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player drives in an infinite loop trying to escape the Stampede of the Harrowed.
(Optional) Please credit all assets you've used
see description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Polyfire Bacon Games
Comments
The scope of this game is incredible given the time constraint. I'd love to see a version of this game with more time dedicated to it, because dodging giant creatures covered by the clouds in my lil pickup truck was incredibly fun.
Very beautiful game. Love the idea of it. Unfortunately I keep falling out of the car map if I get out of the car while not on the road.
Awesome ambience, but I can't play the game!
I can't accelerate with the car so I ended up walking around...
I didn't understand how to refuel the car, but I noticed the complex inventory and upgrades system.
Congrats for the game anyway!
Wow!
The narrative and mechanics work really well together. You can really feel the desperation of the main character, even though the npcs seem just fine with standing around. It was a bold choice to make the base character and car movement so slow, which forced me to weigh my options when getting out of the car to gather materials. The number of materials and their uses added to that. Seriously very engaging.
Also, the sound and visuals are good. The beasts really are quite large, and sound large too. The way the time meter is always there at the top of the screen and turns red when they get closer gives them a lot of presence, even when not looking at them directly.
I want to play and rate a lot of games, so I wasn't able to beat this right away. I got crushed instantly by a leg that was out of my field of vision. An indicator of when a leg is nearby would be nice. The game was also absolutely frying my computer. I might try again later, though.







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