I'm very impressed! Nicely done mechanic with a loop and extremely pleasant and juicy visuals! Great game!
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Annah Chronis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #282 | 4.389 | 4.389 |
| Audio | #402 | 3.833 | 3.833 |
| Enjoyment | #1035 | 3.694 | 3.694 |
| Narrative | #1864 | 2.861 | 2.861 |
| Creativity | #3043 | 3.472 | 3.472 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must protect a Time Looping Well by looping around monsters.
(Optional) Please credit all assets you've used
Mixed of homemade and pre-made assets.
See full description on the game page.
Comments
This game is gorgeous! Loved it :D Gameplay is also a great base for something bigger. Would love to be able to store that sprint and use it when a lot enemies spawn, that would definitely give me more faith in those last couple of seconds each round :D
Thank you for playing!
That's a good idea! Maybe that could be achieve with the Time Bomb we'd like to add. But refilling it based on the combo multiplier, that could be a great way to let player manage their time economy... sorry I'm brainstorming on the spot now x)
I also enjoyed your game a lot, thanks for checking out ours <3
This is such a beautiful game, especially for a game jam. I love the overall theme and aesthetics. I would love to see more; I'm definitely interested in seeing the rogue-like elements implemented.
The most polished and fun game with this concept of the theme that I’ve played. Very good job! My only problem is the difficulty haha. Great work!
Thanks for playing and the kind feedback!
Originally we already planned for roguelite element (that's why the character absorb the blue dots), but didn't had time to implement that in the build. For instance we were planning on:
- Adding a Bomb (like in schmup) that would stop the time and allow to make giant loop -> Bomb Witch archetype
- Move Speed and looping effect (trigger chain explosion on kill) -> Loop Witch archetype
- Well effect such as aoe damage or orbital weapons -> Artefact Witch archetype
The original concept was more of a tower defense with a survival roguelite twist, and the looping mechanism was supposed to be a nice to have... :D
In the end we are more happy to have gone that way and we are planning on making a full game out of the concept.
It's really engaging, the countdown to 0 got me on the edge of my seat for the finalle.
Combining two of the more common takes on the theme into one game does make for some interesting potential, if one half of that equation is a little under-explored cause of time constraints.
It's a good idea in very polished game ! It's becoming hard rapidly but the concept is very good ! Well done !



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