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The Hexmoor Curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #617 | 3.545 | 3.545 |
| Audio | #1793 | 3.273 | 3.273 |
| Artwork | #2700 | 3.364 | 3.364 |
| Enjoyment | #3142 | 3.091 | 3.091 |
| Creativity | #4964 | 3.000 | 3.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must break a curse where everytime you kill the Hexley count, you reincarnate into it. To do that you will use a triforce composed of swords, shields and magic to defeat the enemies.
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Comments
Cute and charming!
Hit detection and general feedback could be a bit tighter, but otherwise solid.
A very neat game. The art was very charming. I like the resource gathering elements. A full version of this would be great to play to casually.
Pretty cool
Really cool game with a great idea — I had a lot of fun playing it!
By the way… I beat the boss. I'm awesome 😄
Props to your team — the artwork is fantastic, the level design is strong, and the sound fits really well.
I really liked it!
I beat the boss! played some rock paper scissors with him haha. The loop continues evermore
The way tutorial was implemented is quite amusing. =)
Nice work, team! It's always a real challenge to collaborate with people you’ve just met, especially under the time pressure of a game jam. Even if there are a few bugs, the game is fully playable, and that’s already a solid achievement. Big props for pulling this off together so quickly — GG!
Awesome work, I love the words your game presents throughout the game
very cool game , i think you could rework the boss fight into really boss fight like a ghost rooming around you
overall the game is pretty good, Well Done DEV.
Super nice! Controls could use a bit of refinement, but the feel is there, and the concept is neat!
totally a cool game!
Hi!
I feel like the game has a nice idea behind it, but there are many things that prevented me from truly enjoying it. First thing is the lack of feedback and the unclarity of some things: the spikes do not have any animations to know they're about to pop, the green slime thing looks more like an enemy than a thing you want to collide with to collect your stuff, the holes collisions are very punitive and don't just remove one health but one shot you (which is understandable as they're holes, but since the hitbox is not very generous, they're quite frustrating), some rooms have a bottom exit with no door, etc.
The last thing I'd like to point out that really disturbed me was the gameplay of the boss: during the all game, you play with WASD/space/shift, and the boss requires you to click on buttons, with limited time, which is very weird and made me die to it without understanding what was happening.
To talk about positive points, I liked the initial narration with the key bindings explained with the "meaning of alphabet", I think that was a nice touch. The rooms navigation/roguelike structure of the game is basic but very easy to understand, which is what you're looking for in a jam game so that's a great point, and the character controller is responsive and the controls easy to get used to.
I feel like a bit more time to polish the game would make it become a pretty nice prototype! Congrats for making the entry!
Cool Game , if you have time try our game /jam/gmtk-2025/rate/3779049