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Timeless Brew's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #4519 | 2.201 | 3.000 |
| Enjoyment | #6707 | 2.201 | 3.000 |
| Audio | #6819 | 1.992 | 2.714 |
| Artwork | #7718 | 1.992 | 2.714 |
| Creativity | #8046 | 2.097 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to break a time loop
(Optional) Please credit all assets you've used
In the description
(Optional) What would you like to be called if GMTK features your game?
Timeless Brew
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Comments
I liiiked the Concept soo much!!!
I love alchemy games, and this one really grabbed me with its interesting story and chill atmosphere. I liked the light tone and the fact that you can play at your own pace.
Personally, I would’ve loved the option to speed things up a bit. Maybe remove the house transition animation, make Chantelle walk faster, or just tighten up the controls a little. It would also help to have a visible selector or highlight that shows what pressing E will interact with. Small stuff, really.
What I struggled with more was the UI. Having interaction and journal on the same button led to some confusion, and I think every window like this really should have an close button or support pressing Esc to close it. In my first playthrough, I got stuck behind the cauldron and had to restart. On the second try, I somehow ended up stuck in an infinite journal ↔ research station loop (which, to be fair, kinda fits the theme!). I had two of the right plants but couldn’t find the third because of this bug—and at that point, I didn’t quite have the will to start over again.
Anyway, sorry for the rant! My game has bugs too, it’s all part of the jam experience. This is still a strong entry with a lot of charm, and I wanted to give some honest, constructive feedback because the idea and vibe are really cool.
Just like with the other games, I recorded my playthroughs—I'll upload them once the voting period ends if you're curious to see what happened!
Thank you so much for the feedback!
Unfortunately, I didn’t have much time for playtesting, and due to some last-minute changes, the interaction zones for the taste and brewing stations ended up a bit too close, which caused some… interesting behavior.
The house is in the same scene, so I needed the transition screen, but speeding up the character is definitely a good idea.
As for the journal sharing a button with interaction — yeah, I’m not sure what I was thinking there either. If I return to the game, a proper UI polish is high on the list.
I'm also planning to add a save/load feature so you don’t have to restart every time.
This was my first “released” game, and I’ve learned a lot about what to focus on in the future.
Thanks again for taking the time to play and share your thoughts!
Wow, I’ve got to say this is miles ahead of what I managed for my first game jam! Hats off to you!
Funny enough, I also made an alchemy game, though mine ended up being pretty much unplayable. 😅
Every jam teaches me something new, and I still constantly feel like I don’t know enough. But hey, the games are definitely getting more ambitious and, naturally, a bit more buggy too. Part of the fun, right?