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No Time to Sprout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1604 | 3.500 | 3.500 |
| Creativity | #2251 | 3.667 | 3.667 |
| Narrative | #2290 | 2.722 | 2.722 |
| Artwork | #2437 | 3.444 | 3.444 |
| Audio | #6796 | 2.000 | 2.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The loop concept appears in the game core mechanic: the day cycle. Every 3 seconds, the game shifts form night to day, and vice-versa. Your goal is to make your plant grow to 100% while facing many hazards. If you happen to wither on your journey, your remains will be shown in the screen to remind you of your failure, thus consisting in a life loop.
(Optional) Please credit all assets you've used
All assets were made by me.
(Optional) What would you like to be called if GMTK features your game?
Pederzini
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Comments
Congrats on your first game!
It's got a good idea, and it is implemented well.
:)
I would suggest making the day and night longer; but also make each sun/moon tile disappear after a short time.
This should make things more interesting because it will force the player to move around.
They can't just find a nice spot and camp for the cycle.
I like the day and night cycle concept. Art was clean and movement was well done. Nice job.
Pretty fun game loop (but it eventually got a bit repetitive). Good first game though!
Loved that you needed both sun and moonlight to grow. simple but fun
I love the idea of the moon and sun phase. Nice work!
Very entertaining game, excellent work.
Thanks for checking it out!
Love the concept of day/night shifts. Also, the swarm of enemies and the random tiles make staying alive really challenging. Great game!
Thanks for the feedback!