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Bomb Bounce Barricades's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3305 | 3.056 | 3.056 |
| Creativity | #3635 | 3.333 | 3.333 |
| Artwork | #3801 | 3.056 | 3.056 |
| Narrative | #5356 | 2.056 | 2.056 |
| Audio | #5693 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must speedrun to loop back and forth between two goals
(Optional) Please credit all assets you've used
See description for credits
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Comments
Really clever concept and level design! I love it in games when you're rewarded for remembering earlier routes and areas, and I had several major "Ohhh that's right" moments in the second and third loops when I realized that I had opened up or destroyed another pathway in the previous loop.
really fun concept of bomb and jump combos and destroying the level to get faster laps
really fun concept of bomb and jump combos and destroying the level to get faster laps
really fun concept of bomb and jump combos and destroying the level to get faster laps
Really enjoyed this, the consequences of your actions changing the level layout is a great mechanic, maybe there could be some more negative consequences in the environment as currently my route can change but I'm not being hindered in any way by blowing things up. Pressing both jump and bomb at the same time was a bit clunky and didn't always give me the result I was hoping for plus double jumping while holding a direction didn't always work either.
Really interesting concept, and I think you can do a lot more with it. The movement and camera could use some work, but other than that, I think you did a pretty good job!
A neat little twist on platforming — and it totally works!
Really good concept. I like the fact that the path changes between each loop, so the route you take going back and forth may be different every time.
Good concept, the controls feel a bit awkward. I love the idea of spawning a bomb to get a little boost, but at the cost of destroying what might be a useful platform when the bomb falls.
Love the concept, think the controls could use some fine tuning, but otherwise awesome job :)