I feel like this is an amazing idea, but that just doesn't quite work - which really is what gamejams are for. Personally, I felt frustrated just trying to make two loops go together in level 2 already. Having the game work on a "turn timer" or something like that, would make the game more palatable to me. I enjoy optimization and setting it up, but that also felt a little stressful with a timer ticking away. That shouldn't take too much away from this game, because this is really impressive for 4 days, and you should be proud.
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Kitchen Sync's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #94 | 4.462 | 4.462 |
| Enjoyment | #1095 | 3.667 | 3.667 |
| Artwork | #1166 | 3.897 | 3.897 |
| Narrative | #1827 | 2.872 | 2.872 |
| Audio | #2068 | 3.205 | 3.205 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Record your actions, replay and loop them to automate your kitchen.
(Optional) What would you like to be called if GMTK features your game?
DxD Games
Comments
Hey! you dropped by stream a few days ago and i've got around to playing your game! - In regards to your feedback request about the movement being clunky, I'm afraid I'd have to agree. A full WASD control (which seems to have a priority over-ride as well as a ban on diagonal movement? Feel like an Else-if was used instead of an if somewhere?) ended up causing frustration when trying to line up loops consistently Especially with a timer counting down making mistakes feel extra punishing. I think that a directional, grid system where the players location could be refined and rounded to consistent positions to make loops feel more calculated would have been a huge boon to this otherwise amazing concept and idea!
Such an amazing entry! Your mechanics are on point and I loved the intractable tutorial! It really gave me the space to understand all the steps and imagine the possibilities! The little cheff animations are lovely!
So cool it all works! the green indicator when the loop is done perfectly, the extra SFX accompanying the whole thing, really adds a lot. I started laughing in LVL2 when I first had to interact with 2 cheffs, and it was so funny how I thought I had everything figured out, only to have one guy take plates to the cutting board and leave empty dishes on the dispensers :D The complexity rose level by level, and I have to applaud your choice to allow us players to choose and try all the levels from the get go! An amazing entry, congratulations on all levels!






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