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A jam submission

Kitchen SyncView game page

Record your actions, replay and loop them to automate your kitchen.
Submitted by domke.games, Pixel Duck (@pixelduckoo) — 3 hours, 37 minutes before the deadline
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Kitchen Sync's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#944.4624.462
Enjoyment#10953.6673.667
Artwork#11663.8973.897
Narrative#18272.8722.872
Audio#20683.2053.205

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Record your actions, replay and loop them to automate your kitchen.

(Optional) What would you like to be called if GMTK features your game?
DxD Games

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

I feel like this is an amazing idea, but that just doesn't quite work - which really is what gamejams are for. Personally, I felt frustrated just trying to make two loops go together in level 2 already. Having the game work on a "turn timer" or something like that, would make the game more palatable to me. I enjoy optimization and setting it up, but that also felt a little stressful with a timer ticking away. That shouldn't take too much away from this game, because this is really impressive for 4 days, and you should be proud.

would like option to change from WASD to arrow keys (I use mouse lefty)

Submitted

Hey! you dropped by stream a few days ago and i've got around to playing your game! - In regards to your feedback request about the movement being clunky, I'm afraid I'd have to agree. A full WASD control (which seems to have a priority over-ride as well as a ban on diagonal movement? Feel like an Else-if was used instead of an if somewhere?) ended up causing frustration when trying to line up loops consistently Especially with a timer counting down making mistakes feel extra punishing. I think that a directional, grid system where the players location could be refined and rounded to consistent positions to make loops feel more calculated would have been a huge boon to this otherwise amazing concept and idea! 

Developer

Thanks you very much for playing and thanks a lot for the feedback, will take it into consideration

Submitted

Such an amazing entry! Your mechanics are on point and I loved the intractable tutorial! It really gave me the space to understand all the steps and imagine the possibilities! The little cheff animations are lovely!

So cool it all works! the green indicator when the loop is done perfectly, the extra SFX accompanying the whole thing, really adds a lot. I started laughing in LVL2 when I first had to interact with 2 cheffs, and it was so funny how I thought I had everything figured out, only to have one guy take plates to the cutting board and leave empty dishes on the dispensers :D The complexity rose level by level, and I have to applaud your choice to allow us players to choose and try all the levels from the get go! An amazing entry, congratulations on all levels! 

Developer(+1)

Thank you very much for playing, means a lot

Submitted

thanks for coming over and trying my general first, otherwise I would have missed yours!

Submitted

Really lovely experiment, and the implementation of the loop mechanic is interesting for sure! I feel like you become a little disengaged when you're observing the loops happen, but I can see how fiddling with them can become interesting after a while - especially with multiple workers.

Developer(+1)

Thank you very much for playing, looking forward to watching more of your streams

Submitted

It looks really cool! Good job on this game! :)

Developer

Thank you very much for playing, means a lot

Submitted

No problem! I'd also love to see your opinion on my game! 

Submitted

good job

Developer

thanks a lot!

Submitted

Love the art and concept!! Great work!

Developer

Thank you <3

Submitted

Good concept and great implamentation! Good work ma dude!

Developer

Thanks!

Viewing comments 29 to 21 of 29 · Next page · Last page