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Everyone is one's itch.io pageJudge feedback
Judge feedback is anonymous.
- Really interesting concept, it took me a while to understand what was going on, but the art is nice, the game play feels smooth, the puzzles are challenging, but not frustrating, really well done! Few things to note: Music is a huge part of any game, so are sounds, adding those could enhance the experience for the player and make it more immersive overall. Perhaps give each of the characters a different theme song? Or the same song, just slightly altered? Better indication about who is currently in play. The smiley faces help a little, but perhaps an outline about what character is currently being controlled? The smiley faces happen so fast that it becomes a challenge to figure out Who you are every time a reset happens. All in all, really well done! Really cool game and I hope you keep making cool things!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1syzMC26FcWCTjXi1ITTv9X28gE1rAdvEqh141EIY5s8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
This is a 2D block pushing puzzle game.
There are multiple characters in the game, each has its own characteristics. Every character in the level is controllable by the player. The player controls a character until a certain condition is met: the character is happy and step on top of a special tile (soul tile), or if the character is dead. The criteria of happiness depends on the character. Once the condition is met, the level is restart and the player switch control to another character. The characters which were controlled by the player would replay the player previous movements with the character. The level is complete if all characters in the level are happy and stand on top of the soul tiles.
Gameplay controls:
WASD / ARROWS to move
Z to undo
X to redo
R to reset level
SHIFT+R to reset current character turn
+/- to switch level
Note: you can undo a reset
Please explain how your game fits the theme.
It's a bit hard to explain the nuance of this game since it's a bit abstract, but I'll try my best.
This game represents a universe where reincarnation exists and it can happen across time. You as a player reincarnates from one character to another, which can be a character in the past (within the same level) or in the future (when a level is complete). When you interact with another character, you interact with a "past" version of yourself. You are everyone. There are many entities in the universe, yet you are alone. Hence, the game's title:
"Everyone is one"
Is there anything you'd like the judges to pay particular attention to?
The last three levels have a little story going on, so I hope you get to the last level. You can use +/- key to switch levels. Also, a side note: there is no proper ending screen, the game will loop back to the first level once you completed the last level.
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Comments
Very cool ideas! Tough game to get the hang of but by the end I had it figured out!
Loved it! The simple art style totally reminded me of Baba Is You. Really well done.
I would suggest adding an indicator when there are more than two characters, to show the order in which they'll execute their actions — that way, you can plan ahead more easily.
Quite an interesting idea, confuising at first but o nce u get the hang of it its just so fun, really amazing idea, havent seen a concept like this before, thanks for letting us play this wonderful game! Im looking forward to more of your entries :)
I beat it :D. I though my brain would fry. I loved it and the fact that most puzzles had multiple ways of beating them was great. I think I found one bug where 2 things ended on the same soul tile? I'm no really sure. Anyways, the 1 things that NEEDS to be in the game for it to be so much better is indication on what character you are currently controlling. It would really help the confusion.
Thank you for the feedback! I’m glad you like the game! Totally agree with the character indicator for the controlled character. It’s definitely high priority on the list of things to be improved for this game. Also, thanks for the bug report, appreciate it! Will do some bug hunting later haha.