Love the idea and animation/sound effects, feels like a very polished game! maybe add some kind of penalty for spamming the scroll wheel
Play game
Tai_Chi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #378 | 4.250 | 4.250 |
| Artwork | #1205 | 3.875 | 3.875 |
| Audio | #2145 | 3.188 | 3.188 |
| Enjoyment | #4028 | 2.875 | 2.875 |
| Narrative | #4308 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core gameplay is about looping through one looping animation.
(Optional) What would you like to be called if GMTK features your game?
paledust & asf149miry
Comments
This was a cool idea on the theme! I think the projectiles might have been a little too fast or something though. It felt really hard to not get hit.
this game looks so frickin good, holy moly. one of the best looking ones ive played :D i love the main mechanic too, but i think it needs some more explanation + incentive to not just scroll wheel as fast as possible. would love a post jam update on this, i would def come back to try it out again :)
It took me an embarrassingly long time to figure out that I didn't have to always move in a clockwise direction, and even so I am still incredibly bad, but I think that's all user error lol
The concept is really fun, and the sound and visuals are very effective and satisfying!
Thank you so much for playing!!
We barely put all things together last minutes, so we didn't have much time polishing the tutorial other than rotating clockwise lol. It's 100% my fault.
And yes, the difficulty curve needs better tunning. Although we put in an health-restore ability to "balance" it. It's still not easy to perform while deflecting those attack lol.
Anyway, hope you had fun and thanks again!
Ooooh, this one is tough. Concept is really great and the art style is awesome. Animations are silky. Sounds are spot on as well.
Now the tough part. My optimal play strategy became just scrolling the mouse wheel as fast as I can (think Neji defensive shell from Naruto). I survived longer doing that than actually trying to play correctly. Perhaps it needs a stamina bar to balance it?
Hi hi! Thank you so much for playing and the valuable feedback.
The stamina is an interesting direction we could try out. We were thinking about adding different types of danger that requires more precise defense and tune the rhythms and angle of incoming attack. This is for sure one of the vital issues we'd like to address in future.
Thanks again for playing our game!


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