Great music and graphics! The controls take some time getting used to, but once you get the hang of them, the game is surprisingly fun!
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Mech Pirate's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #24 | 3.618 | 4.000 |
| Audio | #25 | 3.216 | 3.556 |
| Fun Factor | #29 | 3.015 | 3.333 |
| Overall | #37 | 3.116 | 3.444 |
| Visuals | #41 | 3.216 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your entry a video game or a physical game?
video game
Was your game made solo or in a team?
Game by woodsmoke, music by Silver Alcid.
Did you use any third party assets, if yes what assets did you use?
no
Did you choose from one (or more) of the optional secondary themes?
no
Does your game contain any 18+ content?
no
Comments
OK I played way more than I would admit, but that banger track motivated me.
The good things: Art and Music, are wonderful. And once you get used to the controls, it is a blast to play!
Stuff to improve: once you know how to play, it is pretty much game over, since the amount of enemies will not increase, nor do they get stronger or anything.
Overall solid entry, I managed to get a score of 10.350 :D

Hah, interesting game, fun idea. It's certainly hard to be a pirate mech pilot! and your game illustrates this well haha. I liked the illustrations and animation, its full of character. Some sound effects would add a lot!
Cool little game. The art looks pleasant and the controls are very interesting although aiming is a bit hard. The music is good, but there don't seem to be any sound effects at all.
Hello gamemaker user ! (like me) The game is very funny and humoristic !
The pirate mech ambiant is good, and your illustration rocks. This is clever, and effective, the control are original, but it maybe difficult to aim correctly.
Tiny tanks are my nighmare ! But the pirate have one hand so its logical ! The choice of the music is little out of context but it work because the theme of the game is cartoon after all. Good work !
Gamemaker user since GMS1, I have move to gamemaker studio 2 when export was free. I’ve try Godot, unity, unreal. The most important is to choose the engine which you are the easier for you, and not limit you technically (but honestly gamemaker have also 3d display like you can see with my prototype).
Silver Acid your music is good, but this seems like i’m in a techno parade not into a mech and not into a pirate game. For video game there is multiple choice, ambiant music with mechanics sound, with any style but more relaxing, like you’re on hostile planet for example, or an action music because this is a scoring game, and i think you tried the second choice but in my opinion that not fit totally to game.
I really liked the art for this I saw on the discord, so it was the first game I tried! It rocks, the realization that you have to do everything with the one hand made me laugh out loud, and it's oddly satisfying to move up and down furiously over the fire button instead of clicking. I hope you make 100 more pirate ghost mech games.
Was drawn to this by the cool thumbnail and the visuals didn't disappoint, the music is great as well. The controls are hard to get used to but I appreciate how unique they are. Aiming felt really bad at first but once I figured out that you have to lead your shots I got much better at it and it became fun. Highest score I got is 9750
Quite innovative controls to have the whole game mouse only,
it’s a neat concept but the moving tanks are so hard to hit by the time i move over the fire button. I managed to get a few mechs though, and the fact that you can move frantically over the button to spam fire like crazy is very satisfying.
The artstyle is quite nice as well with its black and white color palette, the music track is also pretty cool and gets you hyped for the action ^^
Good job to both of you :)





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