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[GMTK - 25] Skeleton №486's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #348 | 3.795 | 3.795 |
| Creativity | #1486 | 3.864 | 3.864 |
| Artwork | #1663 | 3.705 | 3.705 |
| Audio | #3237 | 2.932 | 2.932 |
| Enjoyment | #3991 | 2.886 | 2.886 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme "Loop" is about repeating the life of a skeleton over and over again in an attempt to understand and change reality.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Khalimov Shahzod
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Comments
Cool, it reminded me of Ben the skeleton (MediEvil) top
Liked the game :D. Just need more polish and ready to go. I also think it would be cool to speed up the death animation, because the player die a lot in short runs... Besides that, Great job :D
this a really interesting take on the theme but while i definitely did enjoy the artwork and the narrative. the actual combat/gameplay feels janky at best. i didn't understand when i took damage nor when can i block and the animations made it way worse. more visual feedback on whether my hits or their hits land/blocked would be really nice.
Very charming game and I love the art <3
Really creative idea, and a really clever way to tie in the loop with the narrative!
I got a bug where if you and the knight kill each other at the same time, you get stuck as a dead body with the minotaur x)
Art was top notch, looked super clean and polished. Well done!
Thank you for playing our game. We are already aware of this bug and will fix it after the jam.
Loved this game! The art and vibe are top! The concept and the way you integrate the loop is really cool! The sound design makes the combat really feel impactful which is really nice! Just the blocking feels a bit weird sometimes but other than that it's a really solid game and entry on this jam! Congrats everyone!
thx for your kind feedback! have a nice day =)
each time that I think it cant get better, I find a new game which proves me that I'm wrong. the art and gameplay and also narrative is beautiful man. I love it. good job. its ambition project but has a lot of potential. I really love to see this in steam. nice job
very warm feedback. huggin you
Interesting concept. I liked how you combine roguelite elements with fighting game. Also, it looks great, really like the style.
One issue I was stuck early on is, that you are taught to click throught the dialogue with spacebar. But then suddenly you are tasked to click an option with a mouse. It is not clearly indicated that you are supposed to do something different (the button does not highlight when mouse is over it) and the text still indicates that I should press "space".
What I think might also also improve the game is a bit more responsive combat - like right now there is a little pause after an attack where I cannot do anything, which was very annoying to me. Then the little things like showing my characters health, showing graphically what each upgrade option does so I do not have to read the whole text.
Thanks for the feedback! We will think about how to improve the interface. Regarding the display of the player's health, we thought that he would get this opportunity during the pumping, but we did not have time to implement it, we will think about it after the jam.
progression was probably a bit slow for me, but i really enjoyed the concept and the art <3 oh i also really liked the music shift from alive to dead hehe
We are very pleased for such warm words, we will continue to try to improve the gaming experience, thank you!