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MIDI Mayhem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #60 | 4.510 | 4.510 |
| Enjoyment | #609 | 3.878 | 3.878 |
| Audio | #790 | 3.612 | 3.612 |
| Artwork | #914 | 4.000 | 4.000 |
| Narrative | #1823 | 2.878 | 2.878 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A classic note’s struggle to survive in an endless looping MIDI sequence.
(Optional) Please credit all assets you've used
All assets created by me
(Optional) What would you like to be called if GMTK features your game?
Evokan
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Comments
This game is a certified hit if you continue to work on it. Very clever adaptation of the theme, and very creative game in general! Good luck and cheers!
Thanks!
This is so creative! Well thought out platform effects and hazards, this is sick. The composer's hand moves with the cursor! That's insane.
Thank you! Glad you noticed the hand moving :)
Very fun musical platformer. Good difficulty ramp up and cute character. Maybe a bit too much tutorial up front. Most of the note types are quite self-explanatory. Overall very charming and fun game well done!
Thanks! Glad you found it intuitive!
Really fun and creative!! I don't think I've really played something similar to this before, so it's a testament to your visual design skills that I was able to pick up on what each of the note types did pretty quickly during gameplay. I also really like that there's both changing of the playfield and speeding up the music was a great way to shake up the difficulty. Awesome job!!
Thanks!
Great idea, fun to play, and very polished!
Thank you!
Awesome! I could play this for a looong time :)
Thanks!
Such a creative bullet hell idea. Idk how many bullet hell/platformers I've seen, we need more! I love the design of how you have to go towards the rewards above the notes that shoot bullets, it was an interesting push and pull. I do wish there were platformer polish bits like coyote time (being able to jump a bit after you fall) and jump buffering (if you press jump a short time before hitting a platform you still jump) but those are only a bit of polish. I was also confused when I started as to what each upgrade did, so it would have been nice to have a pause menu where you could read the instructions instead of only being able to read right at the start. Overall I had a hard time coming up with critical feedback so this was a really polished game, great job!
Thanks! Coyote time is already implemented! Jump buffering is a great suggestion, I’m definitely going to add it. Yeah, a pause menu with info would help for sure. Thanks for the feedback!
Oh that's my bad, I thought I had a moment where it felt like there wasn't coyote time but I must've really late then 😅.
The art and music make a very cohesive and well-designed experience!
Thanks!
Cool game! The pink tiles are tricky!
Thanks! They sure are :)
Nice game, it actually makes good music.
Thanks!
Loved the concept and how original it is
Thanks!
This was polished from start to finish! Haven't seen much done with music in this jam so far, very creative premise. At first I was a little nervous seeing so many pages in the tutorial, but once I started playing it was easy to understand. Hope to see more games from you in the future!
Thanks! Glad you found it intuitive!
Nice work! I was wondering of anyone was going to make something relating to music loops and you absolutely delivered! I love the chaos when the midi really starts building up and having the cursor move around was a nice touch!
Thank you!
Thanks!