Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A Bug In The CodeView game page

Solve puzzles one way to obey your computer overload... or solve them a different way to break free.
Submitted by steelfeathers — 4 hours, 29 minutes before the deadline
Add to collection

Play game

A Bug In The Code's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#1814.0334.033
Creativity#5494.1674.167
Enjoyment#8713.7673.767
Artwork#10073.9673.967
Audio#10683.5003.500

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a small, lowly part of a computer system. Your job, day in and day out, is to execute pre-determined programs by connecting electron beams to their targets. This is your life: Solving the same identical programs for eternity. ...Or is there a way to break free? Perhaps if you could short out the programs by forcing them into infinite loops...

(Optional) Please credit all assets you've used
Music and SFX are from asset packs

(Optional) What would you like to be called if GMTK features your game?
Steelfeathers

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

This is a very polished game! I like that there is a story here and that you have implemented loops in multiple aspects.  Great work!

Submitted

cool game

Submitted

Wow, this was special! I love that the object was to "lose" as a literal code bug. All mixed with a narrative about finding your own way in life. It will make me feel bad about fixing bugs in my code.... almost.

Submitted

Very good presentation in this game! Happy to see another sokoban in the jam, and a well polished at that! I like the puzzles presented, as well as the visuals/sound, but the puzzle playing can use more polish.

For starters, of course, is the undo mechanic, as it was painful trying to push all blocks correctly only to misinput something and having to reset it all. The other, combined with the first, would be not locking player input during monologue - when you reset a level, the lines that have played at the start will be played again, with no way to move while they do so, slowing everything significantly.

Other nice thing would be to allow for faster movement. You have a fixed speed to push blocks for having time to play animations, but it would be nice, if you could spam one button to do it faster than fixed speed.

Great submission to the jam, had lots of fun beating it!

Submitted

Nice little spin on the popular "bug in the code" story. The awesome artwork and visuals combied with great sound work makes this game an unique one. Gj :D

Viewing comments 25 to 21 of 25 · Next page · Last page