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RogueRacer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1290 | 3.600 | 3.600 |
| Audio | #2248 | 3.160 | 3.160 |
| Artwork | #2331 | 3.480 | 3.480 |
| Narrative | #3596 | 2.400 | 2.400 |
| Creativity | #4361 | 3.160 | 3.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The race is a loop
(Optional) Please credit all assets you've used
Kenney Toy Car Kit
Kenney Input Prompts
Kenney Voiceover Pack
"Deep and Dirty" Kevin MacLeod (incompetech.com)
Car sounds are from Ash asset - Arcade Vehicle Physics
(Optional) What would you like to be called if GMTK features your game?
Le Poulet
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Comments
Great Game! Starts to get so much fun as the speed increases
Very fun gameplay loop! Good job! Didn't expect the roguelike elements... It really added another layer of depth to the game
That's a fun spin on the roguelike theme! Big fan of choosing 1-of-3 things!
One piece that felt quite hard was hitting the buffs, the camera is quite close to the car so you can't plan your route to pick them up. But it played really nice as quite a fun roguelike driving game!
We created a roguelike deckbuilder, and would love your feedback too if you wanted to give it a try!
Nice game, fits perfectly to the theme!
I would like to have a reminder of the controls, I tried typing randomly on the keyboard to see if there was any effect.
The Car feels great. Trying to hit the cubes felt kinda random because they fly by so fast. Very Fun!
Very satisfying! The screeching tires when drifting feels sooooo good, and pulling the handbrake for tight turns is insanely rewarding.... for the 1/10 time I managed to do it right 😂 Boosting on the ramp and flying into oblivion was fun, I don't regret loosing my best run on that.
Le concept est très cool, et c'est très a la mode de mettre des mécaniques de rogues dans un type de jeu qui a rien à voir (y a même des scrabbles roguelite de nos jours, c'est dire)
Je pense qu'il y a un truc principal qui m'a posé problème dans le gameplay, c'est que la caméra est trop zoomée pour qu'on puisse vraiment contrôler ce qu'on fait, on voit les virages et les powerups beaucoup trop tard pour pouvoir ajuster sa trajectoire correctement. Je pense que la reculer un peu permettrait d'ajouter des éléments supplémentaires comme des obstacles qui apparaissent au fur et à mesure des tours pour mettre de la difficulté, et pour obliger le joueur à adapter sa trajectoire, c'est le petit truc qui manque je trouve pour pimenter un peu les parties.
Sinon le feeling de la conduite est très cool et très arcade, j'ai continué à faire quelques parties juste parce que la conduite est vraiment agréable. C'est vraiment fun de faire des demi-tour hyper rapides après avoir pris un mur quand on a pris plein d'upgrades d'accélération !
Les collisions contre les murs stoppent la voiture net, c'est un peu dommage, ça serait tellement drôle que ça nous fasse rebondir et voltiger dans tous les sens !
Love the concept. though probably a bit on the easy side? didn't have much trouble completing laps, and with all the upgrades it seemed to get easier and easier.
great work!
Amazing idea, wonderfull excecution ! Congrats ♥
Controls are a bit hard to get used to but I love the graphics and the sound design!
A racing semi-roguelite? interesting...
A racing semi-roguelite? interesting...
I love drifting
The drift 👌, plus the off-road jump-boost — I love it!
Bon jeu, vroum vroum notamment