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Annah Chronis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #282 | 4.389 | 4.389 |
| Audio | #402 | 3.833 | 3.833 |
| Enjoyment | #1035 | 3.694 | 3.694 |
| Narrative | #1864 | 2.861 | 2.861 |
| Creativity | #3043 | 3.472 | 3.472 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must protect a Time Looping Well by looping around monsters.
(Optional) Please credit all assets you've used
Mixed of homemade and pre-made assets.
See full description on the game page.
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Comments
I'm very impressed! Nicely done mechanic with a loop and extremely pleasant and juicy visuals! Great game!
This game is gorgeous! Loved it :D Gameplay is also a great base for something bigger. Would love to be able to store that sprint and use it when a lot enemies spawn, that would definitely give me more faith in those last couple of seconds each round :D
Thank you for playing!
That's a good idea! Maybe that could be achieve with the Time Bomb we'd like to add. But refilling it based on the combo multiplier, that could be a great way to let player manage their time economy... sorry I'm brainstorming on the spot now x)
I also enjoyed your game a lot, thanks for checking out ours <3
This is such a beautiful game, especially for a game jam. I love the overall theme and aesthetics. I would love to see more; I'm definitely interested in seeing the rogue-like elements implemented.
Thank you for your support :3
The most polished and fun game with this concept of the theme that I’ve played. Very good job! My only problem is the difficulty haha. Great work!
Thank you for trying out the game!
the artstyle was great, if this is expanded on after the gamejam it would be great to get powerups (like movement speed etc) or perhaps a way to upgrade between waves. good work on the gamejam overall :)
Thanks for playing and the kind feedback!
Originally we already planned for roguelite element (that's why the character absorb the blue dots), but didn't had time to implement that in the build. For instance we were planning on:
The original concept was more of a tower defense with a survival roguelite twist, and the looping mechanism was supposed to be a nice to have... :D
In the end we are more happy to have gone that way and we are planning on making a full game out of the concept.
Yeah that makes sense.
Gload to hear this is going to make a full game out of this, good luck with the development 😎
It's really engaging, the countdown to 0 got me on the edge of my seat for the finalle.
Thanks for your playing!
Wow! Then you must be the only one that reached the end on this build xD
nice work
I would love your rating to my game!
Combining two of the more common takes on the theme into one game does make for some interesting potential, if one half of that equation is a little under-explored cause of time constraints.
Until now I didn't saw it that way, but that's a very valid point :o
Thank you for giving it a try!
It's a good idea in very polished game ! It's becoming hard rapidly but the concept is very good ! Well done !
Thank you for playing! Yeah, the last day I went all on polish and forgot to test the actual game so it did turned out like this x)