I had some trouble getting used to the swinging mechanics. I wasn't expecting a complete momentum stop from starting a new grapple. I struggled a lot with depth perception too, I was never able to judge whether or not I would be able to land a shot. Some textures might help make that feel smoother.
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Speed Grapple 3D's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2526 | 3.250 | 3.250 |
| Audio | #5009 | 2.500 | 2.500 |
| Creativity | #6221 | 2.650 | 2.650 |
| Narrative | #7959 | 1.550 | 1.550 |
| Artwork | #8859 | 1.500 | 1.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I tried to capture the essence of speedrunning, doing something over and over again all while trying to shave milliseconds off your time.
(Optional) Please credit all assets you've used
All assets created by me
(Optional) What would you like to be called if GMTK features your game?
Ben


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