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A jam submission

Maintenance LoopView game page

Break, Repair, Repeat
Submitted by SquidJamCanteen — 1 day, 1 hour before the deadline
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Maintenance Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#30623.2613.545
Narrative#42592.2582.455
Creativity#55842.8433.091
Enjoyment#58162.4252.636
Audio#75371.7561.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game utilises portals to loop space around the player at times to trap them in particular locations

(Optional) Please credit all assets you've used
All assets used were created by me during the duration of the jam (see description for full credits in case that changes in the final days)

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Comments

Submitted(+1)

As most people said, some mechanics weren't very clear, but after trying the game for a while, I ended up figuring it out. Still liked the metroidvania aspect of the game, and the portals that you have to shut down were pretty cool. But you know... be careful with the scope next time ;)

Developer(+1)

Thank you! This was my first ever game jam and as a solo dev I am very proud of that I did manage to accomplish despite being overly ambitious. As I mentioned elsewhere in the feedback comments I do wish I doubled down on the portals more for the jam, but many valuable lessons were learned. I'm glad you seemed to enjoy the game and next time the goal is to manage the project's scope more realistically.

Submitted

i hit everywall with the wrench but nothing happend i tried hitting the vent many times but i couldnt get it to work

Developer

If this is the starter room you're talking about, you need to press E or S/Down to enter the vent first. This is never properly explained within the game itself, but in metroidvania fashion was supposed to be something discovered. I am probably going to patch the game to better explain this mechanic after the jam.  Once you understand this mechanic you should be able to complete the entire game barring one obstacle near the end. Good luck! :)

(+1)

As people previously stated, it's quite confusing, but I managed to finish the game. I got stuck a couple of times so I had to reset. Nice artwork and cool concept.

Developer

Thank you! :)

I have already patched a few bugs such as the elevator issue and plan to upload that build when the jam ends and am considering later adding back some of the features that landed on the cutting room floor

Submitted(+1)

I feel very confused. I love metroidvanias so I did enjoy exploring but I never felt I was able to grasp where I was or needed to go. I think that you definitely should have told the player a lot more info, like what the controls are and what abilities actually get you, etc. I also softlocked myself in a hole with no way out, there was a big thing I was supposed to stand on but it wasn't moving for awhile so I got off but then it moved up and I fell in the hole it left behind. I think having the portals was really creative though, and sometimes trying to find your way out was a neat puzzle. Overall, nice job! If I understood it more I'd probably enjoy it more.

Developer

Thank you! Yes it was unfortunately not scoped properly and I had to rush or cut some ideas, but the majority of the brainstorming from my initial concept did manage to make it in. I wish I cut more and really doubled down on the portals gimic to keep the project more focused and better suit the theme. I also originally intended to have more branching paths but unfortunately the final build contains only one, and it's deliberately difficult to find without looking for it specifically. I did not think it was possible to get softlocked, I might like to know more about that as the game went through extensive testing to make sure none of the mechanics interacted in unexpected ways. I'm glad you had fun. Thank you for playing!

Submitted

Not sure if I really got the grasp of the controls - before I leave a rating have you got a control scheme anywhere? I worked out I was supposed to be holding S to crawl into the vents.. (I think?!)

Developer

No, I did not layout all the controls. I was hoping to make it intuitive enough that players could just hop in and figure it out like the meteoroidvanias that inspired it. Entering the vents for example can be preformed with either the E, S, or arrow down input while near a vent, so a player that might have picked up a collectable might also be able to enter the vent. I should have probably included the controls somewhere though