I am very happy with these ratings. Thank you to everyone who played the game!
I have released a post-jam update, which I hope will address the most common issues people had with the game. Namely:
- slots being 0-255 is now explained in the tutorial, and an "overflow" and "underflow" text is displayed when an overflow/underflow happens
- you can now disable the background in settings
- you can now press pause to begin execution paused
- it is now clearer when you can and can't press some buttons, and "Run 1" is always visible
If you encounter any bugs, let me know!
Play game
The Halting Solution's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #12 | 4.633 | 4.633 |
| Enjoyment | #31 | 4.433 | 4.433 |
| Audio | #995 | 3.533 | 3.533 |
| Narrative | #1337 | 3.100 | 3.100 |
| Artwork | #4478 | 2.867 | 2.867 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, your goal is to make a Brainf*** program loop infinitely.
Comments
Great game! I had known about BF for a while, but never got around to learning it (despite it being only 8 commands), but this made it incredibly easy to learn and conceptualize! The puzzles are just the right level of difficulty, and I love the sound effects that go with them! My only complaint is that you did not actually solve the halting problem, and I was able to make the game "loop infinitely" after only 10,240 steps in sandbox mode (I did not deduct rating for this since you are bound by the laws of computation). Fun puzzles, simple visuals, intuitive UI, and satisfying sounds all make this an incredible game worthy of success!
Gonna say, I find the story premise and the presentation (explosions!!!) to be absolutely hilarious, enjoyed every bit of it. And the puzzles are really good; I didn't expect programming puzzles based on BF to work because it is such a famous and simplistic language, but the limits you imposed on the player made the puzzles very effective and fun to solve. Good job!
I played this with a smile on my face. I really like how simple the UI is, and I like the way it makes you think. I could have brute forced all the levels, but I chose not to and had a really nice "Aha!" moment for that last level. Also the level design is incredibly good, each one building upon and subverting the ideas of the previous levels. If polish or user experience was a rating option, it would be 5 stars. Unfortunately, the narrative feels tacked on just because it was a rating requirement, and the art work is so simple, I doubt it would get a high average score, but I'll rate it higher, just because the UX is so nice.
Yeah, I added the narrative because of the rating, and most likely wouldn't have otherwise (I find it a bit odd it's a rating this year, it wasn't for any of the previous ones, and a lot of people completely missed it and had no narrative) but I tried to integrate it into the game somewhat. (I'm just not a good writer lol). I'm glad you enjoyed the level design and UX! I put a lot of effort into those.


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