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The Moonmilk Monolyth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme: how well would the module have fit into the Appendix N? | #12 | 4.591 | 4.591 |
| Art: how well does the art support the other content? | #43 | 4.364 | 4.364 |
| Overall | #45 | 4.164 | 4.164 |
| Writing: how clear and/or interesting is the writing? | #51 | 4.091 | 4.091 |
| Layout: how easy is it to find all the presented information? | #59 | 4.136 | 4.136 |
| Playability: how easy would it be to run this module? | #91 | 3.636 | 3.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Muito legal ver a fonte de inspiração de cada uma das localidades e colocá-las em um conjunto coeso criando esse estranho local bem característico do Lovecraft e da literatura do Apêndice N.
A Arte e o design estão excelentes. Pretendo rodar ela qualquer dia desses.
E sucesso pela publicação pela caramelo jogos com os outros três módulos submetidos.
I like how you've put your inspirations front and center. There's really tasty lore seeded in this that would be really fun to discover. Each of the four main points of interest feels really compelling and holds some clear risks.
The Vagrant Color is a really scary monster that feels very much out of the fiction that inspired this, particularly in the fact that it is so lethal, seemingly insurmountable, but once the secret to defeating it has been discovered, it doesn't take more than one or two blows to do so.
I also really like the motivation of the Dark Hunter.
This adventure has clear links with appendix N and it reflects throughout the piece. I like the direct links to Lovecraft and the weird locations are memorable. As others have mentioned, having a keyed out map would have enhanced playability a little. This module has strong imagery and thematic ties to the source material which I really like.
Great art and I appreciate the structure of info around the locations, use of spacing and bold text, everything is attractive on the page. Very weird locations that are interesting. I'm imagining how to incorporate this scenario into a variety of different genres and games, and I think it would work well and adapt pretty easily. Well done.
This module has strong imagery. I think a map and more granularity regarding the physical space would be a helpful addition for playability. This aligns well with Appendix N themes.
Hey Amanda!
I know this is not the best place to send you this, but as we talked earlier, Ancestral Peninsula (my setting zine) is online in english now at:
https://legacy.drivethrurpg.com/product/534682/Ancestral-Peninsula-1?term=ancestral+peninsu
https://ancestralpeninsula.itch.io/
I'd love if you could check it out (send me your email at gprovidello@gamil.com if you want a free copy)
I love the explicit references to Lovecraft. My favorite location is the cathedral with the starfish history up on the walls. Great vibes overall.
Lots of ideas to cook with here. Great work riffing on Lovecraft!
What an excellent execution the the title. Perfect little drop in adventure site! Great work!
Love the art and design. I can see inserting this adventure into a campaign to send the players somewhere far out.




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