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A jam submission

The Unending HysteriaView game page

A 3rd-level Shadowdark dark-fantasy horror game.
Submitted by tgraef — 8 days, 5 minutes before the deadline
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The Unending Hysteria's itch.io page

Results

CriteriaRankScore*Raw Score
Playability: how easy would it be to run this module?#643.7953.929
Art: how well does the art support the other content?#1103.7953.929
Overall#1113.7133.843
Theme: how well would the module have fit into the Appendix N?#1153.9334.071
Layout: how easy is it to find all the presented information?#1193.5883.714
Writing: how clear and/or interesting is the writing?#1483.4503.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Love what you've done with the cover image.  Nice map.  Sweet little hysteria mechanic.  Keep it up.

Submitted

I don't know anything about Shadowdark but the layout is so clear and the flow works so well I bet I could figure out how to run it based on this entry alone! Great job!

Developer

Wow thank you. That is such a great compliment. 

Submitted

Wow, great maps and layout! I’d love to see this in print. 

Submitted

I love this. I never thought of using hexes as zones in a dungeon like you did for the tower, but it fits Shadowdark perfectly! I'll be adopting this for my future games.

Developer (1 edit)

Thanks, I use hexes in my own game sometimes in dungeons and it does help with abstracts of understanding how far something is at a glance.

Submitted

I really love hysteria.  Suction cup hands.crazy. Good work.

Submitted

The Hysteria mechanic is elegantly designed and looks to be very intuitive. I'm also a big fan of how you've chosen to abstract distances inside the tower. Using hexes like zones make the whole space come together beautifully.

Developer

Thank you. When I received the title it took me a while to determine what to do, but then somehow Batman Begins ending popped up in my memory and I went from there. I just needed to figure out a way to make the characters and players feel the same hysteria, and it seemed fitting that the longer you are out in the city the more Hysterical you will get. 

Submitted

Ohh I really enjoy the hysteria mechanic! Adds another level of complication to navigate which always makes players be more  creative!

Developer

Thank you. I'm hoping in an actual play through this would lead to some players (that roll good) to not be as hysterical as some of their party members and this could lead to creative encounters and roleplay.