Play game
The Unending Hysteria's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability: how easy would it be to run this module? | #64 | 3.795 | 3.929 |
| Art: how well does the art support the other content? | #110 | 3.795 | 3.929 |
| Overall | #111 | 3.713 | 3.843 |
| Theme: how well would the module have fit into the Appendix N? | #115 | 3.933 | 4.071 |
| Layout: how easy is it to find all the presented information? | #119 | 3.588 | 3.714 |
| Writing: how clear and/or interesting is the writing? | #148 | 3.450 | 3.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love what you've done with the cover image. Nice map. Sweet little hysteria mechanic. Keep it up.
I don't know anything about Shadowdark but the layout is so clear and the flow works so well I bet I could figure out how to run it based on this entry alone! Great job!
Wow thank you. That is such a great compliment.
Wow, great maps and layout! I’d love to see this in print.
I love this. I never thought of using hexes as zones in a dungeon like you did for the tower, but it fits Shadowdark perfectly! I'll be adopting this for my future games.
Thanks, I use hexes in my own game sometimes in dungeons and it does help with abstracts of understanding how far something is at a glance.
I really love hysteria. Suction cup hands.crazy. Good work.
The Hysteria mechanic is elegantly designed and looks to be very intuitive. I'm also a big fan of how you've chosen to abstract distances inside the tower. Using hexes like zones make the whole space come together beautifully.
Thank you. When I received the title it took me a while to determine what to do, but then somehow Batman Begins ending popped up in my memory and I went from there. I just needed to figure out a way to make the characters and players feel the same hysteria, and it seemed fitting that the longer you are out in the city the more Hysterical you will get.
Ohh I really enjoy the hysteria mechanic! Adds another level of complication to navigate which always makes players be more creative!
Thank you. I'm hoping in an actual play through this would lead to some players (that roll good) to not be as hysterical as some of their party members and this could lead to creative encounters and roleplay.