the environment background is really cool
Play game
Collision Zone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Representation of Theme | #13 | 2.239 | 2.375 |
| Engagement | #15 | 1.886 | 2.000 |
| Overall | #15 | 2.121 | 2.250 |
| Gameplay | #15 | 2.003 | 2.125 |
| Visual Design | #15 | 2.593 | 2.750 |
| Functionality | #16 | 1.886 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It feels a little unfair to rate this one, since it's a tech demo! I'm not sure I was able to get it working properly.
Comments
Thank you for trying out my game! And sorry about the issues. From what I've been reading, sometimes the play button is inconsistent. If you don't mind me asking, what are your system specs? It may be an issue with timing since the level loader is multithreaded and I might've not synched something properly. (I can submit a patched version later today but I'll have to check with the jam organizers if that's alright)
I'm wondering if something isn't hooked up or didn't package correctly. My co-dev couldn't get menu to work, but I did. Once inside however a negative timer runs and things appear on the walls, but I'm just on a platform that I can roll on/fall off.
Thanks for checking out the game! Honestly I'm not sure, I tried the built executable and it worked, but maybe it's due to an issue with synchronization (my level loader is multithreaded and is pretty jank). Sorry for all the issues, I kinda just slapdashed the game as it was. (I'll probably work on it after the jam is over, just in my own time)
I get a GLSL error right after clicking Start:
34 | vec4 grid(vec2 p, vec2 b)
35 | {
36 | p /= b;
SHADER ERROR: 37 | vec2 pg=floor(p),pc=p-pg;
38 | return vec4(pg, vec2(pc.x, 1.-pc.y));
Expected a ';' after 'shader_type sky'.
39 | }
at: 40 |
(null) (:1)
41 | vec2 ascii_to_pos(int code, vec2 glyph_bounds)
42 | {
43 | vec2 b=floor(tex_res/glyph_bounds);
44 | return vec2(
ERROR: 45 | float(code%int(b.x)),
46 | float(code/int(b.x))
Shader compilation failed.
Running under Wine in Linux x86_64.

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