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A jam submission

Collision ZoneView game page

Tech demo I made for GDEX Jam 2025
Submitted by int_46h — 45 minutes, 57 seconds before the deadline
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Collision Zone's itch.io page

Results

CriteriaRankScore*Raw Score
Representation of Theme#132.2392.375
Engagement#151.8862.000
Overall#152.1212.250
Gameplay#152.0032.125
Visual Design#152.5932.750
Functionality#161.8862.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • It feels a little unfair to rate this one, since it's a tech demo! I'm not sure I was able to get it working properly.

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Comments

Submitted

the environment background is really cool

Jam Judge

The rainbow-y shader was pretty cool, but I wasn’t able to figure out what was going on beyond that.

I just ran of the edge of the platform a number of times and enjoyed the trippy view. :)

Submitted

I'm sorry but I couldn't get this game to work. I tried launching it 4 times and the start button didn't work. It also uses like 80% of my CPU and I have to close the window with task manager.

Hitting Play didn't work for me.

I watched Baba stream it and it was really neat! We ran off the edge and relaunched and the world and our walls were different.

Developer

Thank you for trying out my game! And sorry about the issues. From what I've been reading, sometimes the play button is inconsistent. If you don't mind me asking, what are your system specs? It may be an issue with timing since the level loader is multithreaded and I might've not synched something properly. (I can submit a patched version later today but I'll have to check with the jam organizers if that's alright)

Submitted

My Specs

Win 10 64bit

I9-9900k 

65536mb Ram (Pretty sure its something like 64g of ram.)

Nvidia Geforce RTX 2080 Super

Windows 10 Pro 64-bit (10.0, Build 19045) (19041.vb_release.191206-1406)

Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 CPUs), ~4.0GHz

DirectX Version: DirectX 12

Memory: 32768MB RAM

NVIDIA GeForce GTX 980 Ti 

Dedicated Memory: 6085 MB



Happy to test new builds out / or troubleshoot outside of the jam too.

Submitted

I'm wondering if something isn't hooked up or didn't package correctly. My co-dev couldn't get menu to work, but I did. Once inside however a negative timer runs and things appear on the walls, but I'm just on a platform that I can roll on/fall off.

Developer

Thanks for checking out the game! Honestly I'm not sure, I tried the built executable and it worked, but maybe it's due to an issue with synchronization (my level loader is multithreaded and is pretty jank). Sorry for all the issues, I kinda just slapdashed the game as it was. (I'll probably work on it after the jam is over, just in my own time)

Submitted

I get a GLSL error right after clicking Start:

   34 | vec4 grid(vec2 p, vec2 b)
   35 | {
   36 |  p /= b;
SHADER ERROR:   37 |  vec2 pg=floor(p),pc=p-pg;
   38 |  return vec4(pg, vec2(pc.x, 1.-pc.y));
 Expected a ';' after 'shader_type sky'.
   39 | }
          at:    40 | 
(null) (:1)
   41 | vec2 ascii_to_pos(int code, vec2 glyph_bounds)
   42 | {
   43 |  vec2 b=floor(tex_res/glyph_bounds);
   44 |  return vec2(
ERROR:   45 |  float(code%int(b.x)),
   46 |  float(code/int(b.x))
 Shader compilation failed.

Running under Wine in Linux x86_64.

Developer

Thanks for the feedback, I'll look into it, what happens if you run it under something like Proton Experimental? Do you get the same error?