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Slime Outbreak's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Engagement | #1 | 3.778 | 3.778 |
| Functionality | #2 | 4.000 | 4.000 |
| Gameplay | #3 | 3.667 | 3.667 |
| Overall | #3 | 3.689 | 3.689 |
| Representation of Theme | #6 | 3.556 | 3.556 |
| Visual Design | #10 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It's a fun little shooter type game! I wish there was some visual or audio feedback to let you know you were losing health, but otherwise it's pretty solid.
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Comments
I like the hose/clean mechanic, the visuals and the sfx, like when the blobs pop and the warehouse ambience
Had so much fun with this! This is a game I would play normally.
Great work! The backstory has the same lovable absurdity as the Aperture Science gels and the game play has the same satisfaction as Power Washing Simulator. The hitboxes on the slimes needs work. I swear I was hitting those guys straight on and they weren't disappearing.
Need to press Enter to move the dialog along, a section for controls in the itch page could help if people get stuck
The spraying mechanic was fun to use. I liked the platforming aspect added in too. I'd like it if the slimes reacted to me spraying them with sounds, particles, animations, so when I jump to spray one I have some feedback whether I hit it.
Was this done using materials and particles, if you don't mind sharing more about implementation?
So the painting process is made with two render targets per object that is paintable. One for color and other for a mask where to blend the slime layer with the mesh texture. In unreal you can draw to render target so i have a brush that "adds" and a brush that subtracts from both of the targets.
That damn yellow blob I can't catch him! This game was super cute and reminded me of Power wash simulator a lot, great use of materials!
I would probably put the controls behind Bob at the beginning because the first time I ran it I had no idea how to bypass the dialogue until my co-dev woke up and told me it was enter.
Fun game, clicked esc by accident lol