Play book
Annihilation of Zifor 6's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence to Theme | #46 | 2.292 | 2.292 |
| Flow & Clarity | #47 | 1.958 | 1.958 |
| Concepts & Originality | #48 | 2.667 | 2.667 |
| Overall | #48 | 2.306 | 2.306 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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done :3
I love the concepts in your story, they really are timeless. Try to think of the concept of "show don't tell" when you communicate your ideas. Readers tend to be more engaged when they learn about a series of connected events rather than being given a broad overview. It'll help you convey the importance of the underlying conflict in your story which is actually really good. Well done!
Thanks for sharing, For me it read a bit too much like an outline and less like a story. A perspective character may have helped. That being said keep writing, good ideas in here!
Great story line - one of the best for sure!
Great world you've started to build.
This one was fun and has the bones of a great narrative campaign.
thanks! that is my goal to do now and be able to write more than 1k words with it.
I enjoyed the story, thanks for sharing! A few comments for feedback:
- Try to focus on a single narrative thread. There's the history of the planet, the invasion and the destruction of the caste system all in less than 1k.
- Paragraphs could do with being a bit shorter for easier reading
- Some more descriptions could have done a lot to get us engaged with the story!
I really enjoyed reading about Zifor6. I think conceptually this would be super cool to make into a narrative mission. The only advice I could give would be to be a bit more descriptive about the setting. Was a little difficult to envision what Zifor 6 actually looked like, but I think that's a personal preference. Overall great job! Can't wait to hear future tales from you.
I think you have a future in Hollywood screen writing.
I'm not anything that resembles someone who knows what they're talking about with writing but if I had to try to come up with some kind of feedback for this I would start with this: When you're looking over your own words for hours, sometimes the grammer makes more sense to you than it does for a first-reader- especially if you're not writing in your native language. Try to take a step back when you're trying to form a complex idea and describe in the simplest possible terms. Also, I can tell you had a message you wanted to make and had a Point A (planet name) and a Point B (enemy is defeat) but you should try to flesh those "everything at the wall" thoughts out according to the "themes" and main ideas you want to showcase.
If you want non-babbling advice from actual writers on how to avoid "and then, and then" syndrome, check some video essays on different story structures. This is very imaginative and I'm sure with some studies on story telling you could come up with something truly great