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No regrets's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #11 | 3.674 | 4.500 |
| How well does the game fit the themes? | #14 | 3.062 | 3.750 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #15 | 3.062 | 3.750 |
| Gameplay | #18 | 2.858 | 3.500 |
| Audio | #26 | 1.225 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:58 part2 only (5:58 total with part1)
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Comments
Interesting concept. I didn't well understand the danger for my first run and died like an idiot xD.
Admittedly, besides the description and an incognito progress bar at the top, I haven't really given any indication on what's really going on 😀
I struggle with onboarding when I have unlimited time, let alone when I have 3 hours in which to squeeze everything else.
Unfortunately the web build does not seem to be loading for me. From the screenshots, it looks nice though!
I think it takes a bit of time to load the first load. Just give it a second maybe. And also, I think Firefox doesn't work well with unity games...
Thanks for trying, tho.
Thanks for the web build, I saw this in the jam last week but I'm a mac user.
I like the classic limited palette and how you did the art. The cataclysm got me a few times, and I can tell you put some effort into the animation. The first time I tried to go up and went on a diagonal forwards instead, it felt really cool because of how aligned it was with the theme, making the gameplay feel different from standard grid-based movement.
At first I wasn't sure whether I was missing a button for resource collection, and then I wondered if it happens automatically. Because sometimes it seemed to. It took a long time to figure out that each different action uses the indicated letter, and when I was using WASD to move I was accidentally digging sometimes. I think the controls could be simplified to an action button and an eat button, which would be the A and B buttons of the gameboy version. But either way, you might want to put a note in the controls part of the description, for those who are a bit slow like me.
I think this is very close to a nice experience, with some sound and music to complete the vibe. I hope you'll be participating again next week!
The death animation goes hard - I would have loved to see a score or some sort of like reward for my run but yeah. I loved the building feature as well, i was asking myself what wood was for right up until I had to build haha.