Play game
Corruption's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #6 | 2.952 | 3.300 |
| Graphics | #8 | 3.130 | 3.500 |
| Overall | #17 | 2.482 | 2.775 |
| Theme Usage | #29 | 1.878 | 2.100 |
| Innovation | #30 | 1.968 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Aiden Sanders
Seth Ivie
Tim Posselt
Technology
Unity
Aseprite
Bfxr
Audacity
Musescore
Leave a comment
Log in with itch.io to leave a comment.




Comments
Great game overall! Fun gameplay and I liked how the assets became more and more corrupted as the game progressed! I especially liked how you did the final boss fight but I'll choose not to spoil it in this comment for the future players.
Here are my critiques:
1) The softlock was kinda annoying but the noclip button helped remedy that - although I don't know exactly which button it was (I just pressed every button on the keyboard until I toggled it on/off).
2) The orange projectile is used by 2 entities - the player and the orange enemies. While easy to tell apart initially, I found it difficult to discern which was which when I picked up bouncing tears>minigun>shotgun
>> The game "the binding of issac" has a similar item called "rubber cement" that remedies this by changing the color of the tear to look a bit lighter
The game lacks bugs....
This is one of the most fun games I've played from this jam so far. I loved the use of the roguelike mechanic in this game although I'm not sure if procedural generation is an appropriate "bug" in question, even if it's well used. Really enjoyed the use of the different spells and being able to go all out after just two or 3 buffs. There is the double room glitch that can lock the player out of completing the game permanently if two rooms spawn at once and the player can't finish all the enemies because they spawned in the other room for whatever reason. Nonetheless, congrats on your game!
I fear that the script that is supposed to lock you in with enemies does not work that well. The walls would frequently go up before I even entered the room, preventing me from going in. I ultimately had to force close the game because I got softlocked when I somehow managed to trigger two groups at once. Pretty fun game until that happened though.