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MoorRunner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality: Does the game have unique mechanics or design? | #8 | 2.889 | 2.889 |
| Theme: Does the gameplay/story fit the chosen theme? | #9 | 3.333 | 3.333 |
| Graphics: Does the game look good or unique? | #9 | 2.333 | 2.333 |
| Fun: Does the game bring you joy? | #10 | 2.778 | 2.778 |
| Replayability: Would you play the game again? | #11 | 2.222 | 2.222 |
| Overall | #11 | 2.711 | 2.711 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interpret the theme?
Ship that drop anchor and "make root"
Which Haxe game engine or framework did you use?
HaxeFlixel
Link to source code (GitHub/GitLab/Gitea/BitBucket)
https://github.com/NeonY-code/MoorRunnerGame
I confirm that my game was written in the Haxe programming language
Yes
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Comments
TIL the word "moor"! :D
I think one of my favorite parts was reading your level messages in the corner, haha - it added a lot of character and kept me wondering what would happen next. It goes to show that some sort of story is immediately engaging for a game.
I keep thinking that it'd be fun to see a version of this with more game mechanics. Maybe holding the mouse down makes the anchor unravel quicker so you can avoid obstacles (like fish). Or maybe the rock to anchor to is moving for some reason, so you have to plan in advance where to aim (not sure how that would make sense narratively, haha).
Anyway, great job finishing your first game jam!! I'll look forward to seeing your next one!
Lots of fun! I played this before the submission deadline and couldn't even beat level 1. Now that I have revisited it, I was able to 0% the game very quickly using ONE SECRET TECHNIQUE: click and hold the anchor at the beginning and RELEASE it when you're ready, instead of clicking it when you're ready to deploy.
For being your first HaxeFlixel game, this is really impressive! Great job!
A big thanks!
Level 5 is impossible.