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A jam submission

Tactical Armored Combat Vehicle: Prologue - The CavesView game page

Fight you way out from the caves, and squash bugs in your mech!
Submitted by Crab Ointment — 9 hours, 36 minutes before the deadline
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Tactical Armored Combat Vehicle: Prologue - The Caves's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#472.3393.167
Fun Factor#492.4623.333
Visuals#602.2163.000
Overall#622.2163.000
Originality#651.9692.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your entry a video game or a physical game?
Video game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Yes, they are listed and credited on the project page. The font, the music, SFX and tileset are all third party.

Did you choose from one (or more) of the optional secondary themes?
Insects!

Does your game contain any 18+ content?
No, more like 16+

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Comments

Submitted

Cool game, was hoping to find another gun.

Developer

might work on the game and the future and add it :)


anyway, thanks for checking it out!

Host

Very satisfying destroying all the bugs!

Developer

Thanks for checking it out!

Submitted

For some reason enemies sometimes fly through walls or get stuck in them. But you've started well, good luck with the development ^^

Developer(+1)

Thank you! It’s on my list after the jam is over!

Submitted

This is a really well made entry - a simple top-down shooter. 

I really liked the mech you control. That the bottom part and top part move independently from each other, The two weapons are good.

The physics of the bugs were a little bit bugged, some got stuck inside the walls and one just zoomed from offscreen to the other side of the screen which gave me a huge jumpscare moment XD

One thing I absolutely don't understand: This game is made in Godot. You could've easily made a web export out of it! BUT you made a Linux port, which perfectly works. Thank you for this :)

I think a lot of people are missing out of this one because of no web export. This is a bummer, since it is good!

Developer(+1)

Thanks for trying it out, and for the great feedback! I’m quite proud given it’s my first game!

Yeah the bugs really need some work haha, but hopefully I will get the time in the near future to do some more polish!

The reasons I didn’t do a webport is simply because I didn’t know how lol. My intention was doing it, but when I finally exported the project it was late at night and I had work in the morning, so I didn’t really have time to dive much deeper into it. I guess I should have prioratized looking it up, but oh well! 

The reason for a Linux port is simply because I daily drive it, and I knew a Windows port would basically be necessary, otherwise a very small percentage of people would be able to play it.

I should also add that I was short on time overall since I’m a parent to a toddler, so I only had like 2 hours a day to work on the game (apart from the last 4 days when I was home alone).


For my next jam I will definitely put it on the list. Well that, and a functioning full screen would be great :)