
This jam is now over. It ran from 2025-07-25 21:00:00 to 2025-08-11 03:00:00. View results

Duration: 2 weeks and 2 days
Jam Type: Solo or Team, Ranked
Welcome to the Pizza Doggy's Horror Jam #2, where less is more - and terror strikes fast. Your goal is to craft a compact but chilling horror experience. Whether itβs psychological, survival, retro, or experimental horror, keep it short, sharp, and scary. Think bite-sized dread. A 5-minute nightmare. A single, terrifying idea executed well.
This jam celebrates atmosphere, creativity, and constraint. Make something people can play in one sitting - but remember it long after.
Don't forget to join the Discord server!
Requirements
β’ Theme Use - You must incorporate the jam's theme as the basis of your game.
Sacrifice is required.
β’ Diversifiers - You must incorporate at least one of the jam's diversifiers.
Abduction - The player has been, or will be abducted by the evil fish.
You Decide the Fate - The player must decide the fate of others.
Two Games in One - The game initially pretends to be something else (e.g., a platformer or puzzle game).
Fear the Innocent - The scariest character is a child, pet, or seemingly harmless figure.
Hell Has Frozen Over - It's no longer warm and cozy in Hell.
β’ Horror Elements - Any sub-genre is welcome (psychological, surreal, slasher, analog, etc.) - as long as itβs horror.
β’ Solo or Teams - Work alone or in a team of up to 4 people.
β’ Rating - You must rate at least 10 jam entries from the other participants.
Rules
β’ No nudity or sexualized content.
β’ No AI-generated art. You may use AI in design or code, but assets must be human-made, and there cannot be any AI generated art on the project page or thumbnail.
β’ Game must be playable. It must run on Windows or Web (other platforms optional).
Judging Criteria
β’ Ultimate Impression - How memorable and impactful is the game overall?
β’ Visual Design - How effective and consistent are the game's visuals?
β’ Audio Design - How well does the audio support the game experience?
β’ Fear Factor - How scary or unsettling is the game?
β’ Pacing - How well does the game manage tension, buildup, and flow?
Voted by the participants of the jam!
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