Play RPG Adventure
The Gloaming Urnfield's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Layout: how easy is it to find all the presented information? | #95 | 3.811 | 3.811 |
| Art: how well does the art support the other content? | #112 | 3.792 | 3.792 |
| Overall | #118 | 3.668 | 3.668 |
| Theme: how well would the module have fit into the Appendix N? | #122 | 3.925 | 3.925 |
| Writing: how clear and/or interesting is the writing? | #124 | 3.604 | 3.604 |
| Playability: how easy would it be to run this module? | #148 | 3.208 | 3.208 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
some cool ideas here. I really like the “7 deadly sins” style framework of it
Thanks.
Good work, the flavor text in particular is really well written!
Thanks
There's a lot of potential in the setting, but it feels like its constraint by the limited space of the contest. I would be really interested in a versions were each location got a real opportunity to shine!
Thanks. I really thinking on expand more the submission.
Uma aventura pointcrawl bem legal com temática de morte/pós-vida. Um item mágico poderoso, mas limitado e amaldiçoado (do jeito que eu gosto), com efeitos bem interessantes. Um quebra-cabeça bem criativo e único, de acordo com a temática da aventura. Gostei bastante, parabéns pelo excelente trabalho. Acho que essa aventura se encaixaria muito bem após um TPK, hahahaha.
Agradeço o tempo para ler e comentar. Realmente foi pensando como um pós TPK, era para ser uma aventura pós funil de DCC, para os que morreram no caminho, ou algo do tipo. Fico feliz em saber que muitos estão pegando a ideia.
A afterlife landscape for the players to escape from. I love the thought that has gone into the theme of negative emotions. I wonder if a more explicit hook for the characters could prompt more connections between locations and encounters.
Maybe the encounters, mostly ghosts, can give this flavor. Thanks for reading and comment
Great vibes. Evocative descriptions. I’d like to see this fleshed out with more gameable detail.
Thanks
I love the art and atmosphere of this. I found the layout confusing initially, but it does make sense for printing. I'm not sure I understand how the puzzle works - do the figurines themselves glow, or are they just recognisable as the spirits that have previously been encountered, who have particular colours associated with them? Would love to see a longer version with more space to elaborate on all the areas and the spirits.
Yeap, i have a long version, but needed to cut somethings. The puzzle is exactly how you think, the figurine is associated to the spirit glow, or, if you can co-relate, each emotion has a color connection, just like the movie Inside Out. Thanks for your time reading and comment.
The text here is very evocative and sets the imagination wheeling. The true nature of the final spirit is really interesting and has some cool implications for future adventures.
Thanks. Good to know you liked some of my ideas.
Moody, atmospheric and delicate in feel. Really liked this - it has a sombre grace to it. Would be a fantastic palate cleanser in the midst of a campaign, as some kind of liminal sphere or dreamland between other locations.
Nice add. Thanks for your comment
Interesting setup with great atmosphere. The maps are really good!
Interesting setup with great atmosphere. The maps are really good!
Thanks
Wonderfully creepy, atmospheric place for an adventure!
Thanks