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Dicing It Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #8 | 3.402 | 3.857 |
| Relation to Theme | #16 | 3.024 | 3.429 |
| Feel and Polish | #17 | 2.394 | 2.714 |
| Creativity | #17 | 2.646 | 3.000 |
| Overall | #17 | 2.696 | 3.057 |
| Fun | #21 | 2.016 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game was quite relaxing! Its nice to see some of the games here fully lean into the calm aesthetic (we certainly didn't)! I'm actually interested in how you implemented the cutting system, splitting sprites in such arbitrary ways would be quite the technical challenge I imagine!
I will say that because the pieces of food get larger when you pick them up, it becomes hard to align them with the shape guides since you can't see where it will land when you let go. I would suggest instead to slightly change the color or add an outline so players can more easily line things up.
Overall though I really enjoyed this relaxing cooking experience, and the sprites for the food look so tasty! Also, its not as laid back as yours, but if you haven't already, come give our game a try too!
LOL splitting up the sprites was something i didn't figure out in my game so i just drew brand new ones
Thanks for playing our game.
Here's a brief explanation of how the sprites were split:
Yeah its a really inefficient process... but it is what we ended up throwing together within the jam time. Yeah the pickup indicator was meant to make it seem like the food was above the others in terms of depth perception, but because the shape comparer logic ended up more strict than we initially intended, I can see how it caused problems. But over there was some visual effects stuff that we didn't get the time to implement eg. proper food layering and, making outlines of the food after cutting etc. But glad you enjoyed it still.
And yes I have played your game and enjoyed it.
Wow, that's a pretty impressive system to set up for a jam game! and its better than my first thought, witch would be just create a game object for every pixel (obviously very inefficient). The system you already have seems quite developed, and it wouldn't be too hard starting from there to optimize it even further! Hats off you you for doing this in only four days!
that was my first solution.... until my frame rates tanked to 10 fps when dragging the objects around
This was fun and charming! I think the shape comparison might be a bit strict and the game ran slow though it could also be that I'm trying to run it on my laptop's browser. I will definitely replay on the downloadable version! I love tomato egg fried rice btw
I was having a really hard day today and this made me feel better.