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Creator Introductions

A topic by Brite Palette created Jul 13, 2025 Views: 1,712 Replies: 56
Viewing posts 41 to 48 of 48 · Previous page · First page
Submitted(+3)

  1. I'm Jay Lakes, but I go by the Revivalist.
  2. This is my first time publishing anything on the Internet ever!!
  3. I tried to take an interesting spin on the theme of Growth, making a game about mushroom hive minds taking over a civilization while riffing on some of my favorite game mechanics.
  4. Honestly, this is more about putting myself out there, and just meeting the requirements of the jam and then getting up the courage to actually put my ideas out there felt right!
Submitted(+1)

glad to have you here!

Submitted (5 edits) (+1)

Your Name: RPG Elise (@rpgelise.bsky.social‬)

Is this your first time competing in the Jam?  First time for this jam. This is my 6th TTRPG Jam on Itch. 

What genre or tropes are currently inspiring you? For Dungeon Blast,  I wrote for my GM style which is players going off the rails and having a laughing good time. Magic wands back-firing in Wizard Newbs has been a hit when GMing this at convention tables, so I brought this back with the magic bombs goblins toss for Dungeon Blast. Its a bit of a sequel from Wizard Newbs I have been wanting to create for sometime. If the table is laughing and having fun I have done my job as a GM. 

For other jams this month, I have really been into Lovecraft style horror and finding tie ins with the current social and political climate and using mechanics that don't use mental health as a mechanic and instead use other spooky concepts. I recently submitted The Abandoned Abbey for the Appx N Jam, and created a mechanic called The Clock, the number of days you have to live in the post-apocalyptic world. 

What do you hope to accomplish or how to you hope to challenge yourself during the jam? One of my big goals in game design is fitting an interesting story and replayability in a small space of a game. In TTRPGs, you get about an 8,000 word count, you are further challenged in one page TTRPGs. I think my biggest challenge so far has been the 36 word TTRPG, Endurance. One way I tell stories in a small space of a TTRPG is through the art. Art can give you a vibe for the places or in encounters you might run into. I also try to pick out relatable scenarios players can quickly get oriented to. In Wizard Newbs its a TP heist because the TP ran out. In Dungeon Blast it is "acquiring" new furniture for the goblin lair because adventurers recently came in and smashed the place. These are all situations we can relate to and don't require a whole lot of back story. This saves space on the page. For replay value, I use roll tables. Roll tables can effect the setting you play in or what hazards you face. Wizard Newbs and Dungeon Blast and a variety of magic items you can use and dice rolls impact what affect they have or if they back fire. Players get replay value by trying different magic items each time they play and GMs selecting new locations for each game, for example. Contributing to TTRPG jams with highly limited design space really helps challenge me as a creator to tell effective story in small space. It has been something I have been studying for years. I attend writer's workshops and study game design and other skills. I am always trying to find new ways to apply the tools I learn  in other spaces to TTRPG game design.

Submitted(+1)
  1. Josiah
  2. Yes!
  3. The "Damn the Gods" Trailer for clash of the titans.
  4. I am hoping to actually finish a project.
Submitted

I'm so happy to see that some of you are conversing with your fellow Jammers! That's a part of why we do introductions. It's to get to know our fellow creators and let them get to know us. 

Submitted(+1)

1. Marco "Maremma che Giochi"

2.Yes, it is my first time and my first jam at all in english

3. My game has a genre generator, so I could say it is one of the twist here. Variety is my remedy against boredom!

4. I wanted to try to write a little game in english, and to meet other authors too. And also growth is a good theme

Submitted(+2)

Good day, Everyone!

  1. My name is Yuan Chang.
  2. This is the first time I've ever created a solo TTRPG, little less participate in a Jam, but I've been a huge fan of TTRPGs and solo TTRPGs for years.
  3. I just submitted my game, ¡DUALISTA! , and I was inspired by revolutionary art and Albrech Dore wood carvings. 
  4. I had an absolute blast. I wanted to see how much excitement and roleplay gaming I could fit into one page with just a standard deck of cards, utilized in a way that never had been done before in any other game. It's a bold challenge, but I'm exceedingly happy with how the game turned out and I'm so thrilled to see all the positive response it's received from such a warm and awesome community!
Submitted(+2)
  1. Viktoriia!
  2. This is my first Jam ever :)
  3. Sci-Fi is a permanent inspiration, and so is Fantasy. I'm especially a fangirl of Biopunk as a subgenre, and I prefer darker stories in those genres as a whole
  4. I wanted to make something and make it available to more people than just me and my buddies. This gave me the perfect opportunity to do just that. I also wanted to prove to myself that I could make something simple enough to fit on one sheet of paper (I tend to design more complicated and grandiose games typically)
Submitted (1 edit) (+1)

Hi all! Just yesterday submitted my first released game [HERBICIDE] to the jam! Hope you've all had fun this month, and achieved what you were hoping to!

I've already had a few downloads and one payment, so expectations already exceeded haha. It's a surprisingly nice feeling =]

  1. Trent B
  2. First! 
  3. Enjoying Co-Operative RPGs at the moment, with strong focus on personality trait mechanics!
  4. My only hope was to finish and release a new game, with a few rounds of playtesting, with a degree of polish and professionalism I am happy with. Success!
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