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A jam submission

Press OnView game page

Where only one button matters...
Submitted by SplitCriteria — 10 hours, 44 minutes before the deadline
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Press On's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Right off rip I love the multi-layered theme interpretation. Definitely shows a lot of consideration of the theme. The game's art style works very well with the top-down view of the game. It's easy to recognize obstacles and items. The camera being centered on the player also adds to the challenge since you can't always see the complete puzzle and still have to conserve movement/power. Controls are responsive and work well. The various button patterns all worked as intended. Learning to use them was a fun challenge and definitely forces the player to approach puzzles in a different manner. I did notice that on death/respawn the unlocked controls remained unlocked, but the circuit board assets also reappeared. I wasn't sure if I needed to recollect them to complete the room or not. Not a big thing but was a bit confusing the first time I saw it. I didn't have a chance to really test it out the spills I saw, so y'all may have already done this, but adding obstacles that slow movement or increase/decrease power usage, like a sticky soda, would be another potential challenge for the player to overcome. This game seems very quick to pick up, and time consuming to master, which makes it a perfect puzzle game. Well done!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1OHKCOhuJX5LL6jRZI_B4jZnjg5XtZzAPSrenCzpD8fg/

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
Have you been told that you're unable to do something due to some limitation? Do you have a physical disability or just a mental block?

Press On challenges you to acknowledge your limitations, embrace what you can do , and focus your efforts in a new way to accomplish your goals.

You play as a laboratory robot, relegated to the maintenance lab where you're being scrapped for parts. However, you reboot one last time to find the area unusually empty. Most of your internal components have been removed and you're only able to do one thing: move forward. Move through the labs, scavenge components to increase your capabilities, avoid hazards, and finally escape.

All the while, you only have access to one button. Use it in a unique way to perform different functions as you upgrade your character.

Controls: just one button -- doesn't matter which one.

Please explain how your game fits the theme.
While “Only One” refers to the limited control scheme of the game, it represents any limitations a person may have which give them excuses like “I can’t do that because…”. The most common “I can’t” is a physical disability (e.g. “I can’t play a sport because I have X disability”). But mental disabilities, or even mental blocks (e.g. “I can’t program a game because I’m bad at coding”), are represented. This game challenges a player to ignore the “normal” way of doing something and embracing what you do have – a single button. Then use the talent that you have, overcome the difficulty (partially where the game name comes from, “Press On”) of using it in a non-traditional method, and ultimately succeed.

Is there anything you'd like the judges to pay particular attention to?
Created by a father/son team during summer break! Unfortunately, we also had a family vacation during the jam -- but we planned around it! -- so we missed about 4 days working of the jam. Enjoy!

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Comments

Submitted

Johnny V is alive! Wasn't smart enough to turn left, but like where you're headed with this game. Hope it gets some more love and updates.

Developer(+1)

To distinguish between controls (e.g. go forward, turn left) you have to time the length of your inputs (like Morse code) -- use the Input Levels graphic on the "motherboard" to get your timing right. To go forward you just hold down the button/key for a long time to "power the (default) circuit" (go forward). Activating "turn left logic" is done by holding down the button/key for a "medium" then "short" amount of time (with just a little delay in between) then hold down the button to "power the circuit" (i.e. continue turning left). Thanks for playing!

Submitted

Yeah, I tried the turn left input sequence described here and in game, but perhaps im just bad at following instructions! XD