Absolutely adorable game with great art, music, and delivery. I only got two of the endings (workaholic and slacker), but the ending blurb was great fun. I would have loved to see the outcomes of some of the quests, like what happens after the boss reads the letter, or maybe what kind of article the copywriter wrote for the newsletter. I also couldn't find the last quest, maybe it has something to do with the guy in the toilet or the janitor? I didn't get anything from talking to them though. Either way, great work!
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One Day To Vacay's itch.io pageJudge feedback
Judge feedback is anonymous.
- This is an absolutely adorable little game and a great take on the theme. The struggle to close out work/school before a break is real. Controls were smooth and quite intuitive. I did run through a few different options for what was the "interact" button before I got it. It might be worth including a popup with the controls printed on it right near the beginning. If there already is one, I completely missed it. The music was fun, relaxing but upbeat keeping the game cozy and not snoozy. I thought it was very clever to have one of the office workers be the one controlling the music and to provide multiple styles. It was also an excellent touch to have the music change as the energy went down. The art is cute and fits well with the more relaxed feeling of the game. I did notice that the text in the "nameplate" area and the "dialogue" area both overlapped with the frame of the NPC's face, but bumping that over a bit shouldn't be an issue. This is a fantastic foundation to continue building on, with plenty of room for all kinds of additional content from work activities/events to last minute travel complications. There really is a lot of potential. Great work!
Link to your Game Design Doc on Google Drive.
https://drive.google.com/file/d/1XUovn2zYv-tVf4lgc28Wp2M2WF6wuvvN/view?usp=drive_link
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarize your game!
You roam the office, interacting with people and objects around you. Each interaction or quest either boosts your productivity or restores your mental health. Your goal is to get as much work done as possible without losing your sanity before the 8-hour shift ends.
Please explain how your game fits the theme.
In this satirical take on office life, the player becomes the hero of their own work-life balance. There's only one day left to go on vacation! Choose how you'll spend your last 8 hours and discover all possible endings in this slice-of-life RPG!
Is there anything you'd like the judges to pay particular attention to?
Just have fun :)


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