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A jam submission

Auldrealm Scrolls: A Mythic Bastionland MiscellaneyView project page

Better squires, strange mounts, and lots of oracles and potentially useful ideas for your Mythic Bastionland campaign!
Submitted by Seth Johnson — 8 days, 9 minutes before the deadline
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Auldrealm Scrolls: A Mythic Bastionland Miscellaney's itch.io page

Results

CriteriaRankScore*Raw Score
Best Homebrew (Rules, Tables, Other)#34.6824.682
Best Realm#112.2732.273
Best Site#132.0912.091
Best Tool#162.6362.636
Overall#222.2922.292
Best Seer#461.5451.545
Best Myth#521.4091.409
Best Knight#541.4091.409

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

What's there to say that hasn't already been said? Cool stuff in here. Great work.

Submitted

There's just so much amazing content to love here. I'm wild over the Hags and Squires, but everything in this package has something that tickles my brain and makes me want to tinker. 

Submitted

This really feels like a natural expansion of Mythic Bastionland. Every new tool fits perfectly into the setting, like it was always made to be there. While I do love using hags as monsters, these ones feel like they fit perfectly with the seers. Well done on this.

Submitted(+1)

Very evocative material with good RP hooks.  Love the hag elements, sort of gives off a skexses vs ancient ones dark crystal vibe, as hags and seers have different spheres of influence.  Great cover art as well.  Super gameable supplement!

Submitted(+1)

the squire edges are really interesting (who am i kidding, the entire pdf is packed with gameable , printable, evocative stuff) but my favourite piece might be the Star Stone. 

I have an ongoing solo campaign I will be using this with and cannot wait. great work!

Submitted

Nice collection of ideas, I especially like the sites and ruins - will put some of them in my own campaign ;-)

Submitted

I love this, especially all the extra tables to roll on for inspiration!

Submitted

I love this, especially all the extra tables to roll on for inspiration!

Submitted

A massive and amazing supplement! This is basically its own setting that can be plug-and-play into your Mythic Bastionland campaign with ease! All the flavor and vibe are evoked in the contents!

Submitted

A massive and amazing supplement! This is basically its own setting that can be plug-and-play into your Mythic Bastionland campaign with ease! All the flavor and vibe are evoked in the contents!

Submitted

lets gooo this is so cool, a lot of new supplement, especially for the squire, make squire so much interesting for me, the idea of hags and new ride are also fascinating, just adding much more possibilites on the unique encounter, will be using this in my next game

Submitted(+1)

Incredible supplement. I especially like the Squire rules, even if some Edges seem a bit unbalanced (16% to find a remedy per day vs. good at sewing). Lots of deep, engaging content, Hags are a great idea. I appreciate the "Human Made" label. Will  vote once/if the category thing is fixed.

Developer(+1)

Thanks for the feedback! I don’t think you’re wrong, necessarily, but I also wasn’t striving for balance among all possible outcomes. I like that Edges can make Squires more interesting, but some are just better than others, just like some Knights are—if not universally, certainly in one campaign versus another.

And there may be more balance than is first apparent. My interpretation of Mythic Bastionland’s rules puts a lot of power in the hands of both players and the GM to help balance things out by leaving some looseness in the mechanics so that the possibility space can be explored narratively. “Good at sewing” may not seem useful, until you realize you have a trade service on tap that could be useful when seeking hospitality or desperately-needed food. And if ‘find a Remedy’ seems too powerful, note that it doesn’t say the Squire finds the one that you desperately need them to find—and that Remedies are large and bulky. I limit my Knights to carrying only one Remedy with them at a time, and that’s only because they have a Squire to help carry it so it doesn’t get in the way of combat maneuvers like charging and trampling with their mount.

If you end up tweaking anything when you make use of it in your own campaign, please let me know. I certainly haven’t had a chance to put everything into play yet, so it would be great to have feedback from other tables that I could use for potential updates.