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A jam submission

UntitleddokiGameView game page

A Dokibird fan game made for Dokijam
Submitted by Shulpe, inezblue — 17 hours, 56 minutes before the deadline
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UntitleddokiGame's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#873.0003.000
Gameplay#873.0403.040
Creativity#973.2803.280
Overall#1102.9122.912
References / Humor#1222.5602.560
Ambience#1292.6802.680

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
Our game uses physics. Chain reactions are everywhere in physics. In our game Object a pushes object b which pushes object c etc. Its like a rube goldberg machines.

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Submitted

Neat little game! I like the simple art style here, takes me back to flash game era. Love how the tomato are sent flying from the explosion! 

One small suggest from me is having a quick restart button to quickly retry the puzzle.

Submitted

This was a fun lil game, I really like how the tomato would go flying after I shoot the explosive box hahaha. Well done! (Side note: I turned the sfx all the way off and the sfx was still on)

Submitted

First level was by far the hardest, but managed to beat all of them eventually. Nice concept, reminds me a bit of angry birds with all the physics. Nicely done!

Submitted

Fun game! Liked the physics implementation too. The art was quite cute as well and has a nice charm. It was all very well made!

Submitted

I was honestly confused at first, but I soon understood the idea.

A physics game, where you destroy or hit things to cause chain reactions for your objective: deliver a tomato to the dragoon.

Could not finish the last level, though. Not smart enough, I guess.

A personal complaint: the screen, at least playing on the browser, is too big. My notebook's monitor is not 1080p, and even using a tv, which is, it would need to be played fullscreen. Thankfully it does not need its whole screen visible to play properly.

Submitted

You should put somewhere that the tomato has to be given to the dragoon, it took me a while to figure that. 

The metal boxes are very fun to shoot. It's fun to shoot them they get so fast and they fly off the screen lol. The ropes hitbox are a bit annoying to hit, and the one holding D.A.D. on the final level is very hard to see. Other than that, very fun !

Submitted (1 edit)

I'm not sure if all levels are open at the beginning of the game, but it's a good practice.

It took me a long time to understand what was going on. Unfortunately, the first level has very difficult instructions for me to understand, so I had to experiment with the scene, but in the end the game is a little slow:)

Thanks! Keep it up! If possible, please review my project, I would be grateful for an honest review. 

Submitted

Fun. I would love to play a version of this that focuses more on the stone boxes, and spam clicking them into terminal velocity as I watch them ram into things. Regardless, high marks on gameplay for real for real.

Submitted (1 edit)

Woulda got 5 stars for game play but i just cant click the damn ropes.

Solid puzzle game, the physics made me laugh when they were not slightly irritating.

I figured it out quickly but maybe something telling me i need to give the dragoons the tomato.