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Doki Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #160 | 2.105 | 2.316 |
| Theme | #170 | 2.153 | 2.368 |
| Ambience | #176 | 2.057 | 2.263 |
| Overall | #179 | 2.057 | 2.263 |
| Creativity | #183 | 2.248 | 2.474 |
| References / Humor | #195 | 1.722 | 1.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
Different on hit and on death chain reactions chaining into each other
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Comments
Good execution. Clean menu and nice to have a tutorial in-game. Simple but fun gameplay.
I couldn't tell if my attacks were hitting. Having a hit marker on the enemies, or even getting them to have some knockback to notify me that I'm doing damage would be good. I was just doing a lot of hit-and-run, tapping back and forth to get punches in.
I liked the items that drop to help my score :D!
I think it would have felt nicer to land hits if you attacked in the direction the camera was facing, I had to do a lot of tapping back and forth with W/S to sneak hits in. The upgrades were a plenty which was helpful. Some frame drops when the eggs died but nothing that got me killed haha
It's a bit hard to tell when enemies get hit sometimes but overall great game!