Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

dokijam projectView game page

first person parkour
Submitted by notyca — 14 minutes, 37 seconds before the deadline
Add to collection

Play game

dokijam project's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#803.1053.105
Creativity#833.4213.421
Ambience#843.1323.132
Overall#1112.9112.911
Theme#1302.5532.553
References / Humor#1412.3422.342

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
the gameplay uses a parkour system, which involves a series (or chain) of you reacting to the environment, to keep momentum. that was the idea at least...

Showcase / Streaming Opt-In

Yes!

I give consent.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The animations and movement mechanic were great. I felt the inspiration from Mirror's Edge right during the tutorial. Great work for so little time.

Submitted

yall have a really solid movement and parkour system going on, I’d love to see more of this. I made it to the end and I spent a good few minutes looking around hoping there was another path to go down lol

Submitted

This is cool! I think my only gripe with the movement is that acceleration felt SUPER slow, which had me stuck in the first section past the tutorial for quite a while (I only even knew to continue by looking at your response to klophe's comment). It made that first wall jump corridor really brutal since you barely get any runway at the start which makes you too slow to wall ride most of the time from my experience

Honestly though, apart from the acceleration problems, the movement is really crisp and enjoyable. Love the style too. Solid

Submitted

The camera control is a bit difficult specifically, looking up/down has no limit and left to right sometimes snap my camera to a different direction. Despite that, the gameplay was fun! Challenging to learn but rewarding as I get it! My favorite part is the wall sliding from pillar to pillar to climb to a seemingly impossible jump! A few more sounds to add to the ambience would be great.

Curious on the lore implication at the end, it horrified me a little, lol. Overall I love it!

Submitted

Really awesome implementing the vaulting and wall jump system! I like the ambience. It was a bit difficult to control at first. The wall to wall jump was a bit hard.

Submitted

i love Love LOVE LOW POLY. ts the best 3d art form (dayo). Honestly, its hard to tell whether you're spriting or not sometimes. also idk if i reached the end or im just dumb so here is where i got to:

please be more

Developer

lol, that's the beginning! if you go into that alley on the left, you can wall jump between the walls onto that ledge on the other side (and then back the other way). i agree about the low poly hehehe

Submitted

thank god i thought when you said small game, it meant like SMALL GAME but no i was just too brainrotted to realise theres more. will play when i wake up!

Submitted

It was a fun game! It reminded me of Mirror's Edge. Going the route of adding some color to the places you want the player to go to guide them would be great. Think Mirror's Edge vibrant red or the yellow paint system that some games have. Fun submission! R.I.P tomatoes

Submitted

If only it was longer, it got really fun towards the end and the ambience was really cool! All the tutorial needed more was a hint about what the shift button did. But regardless, mirror's edge? In my dokibird jam?? Awesome, truly awesome. High marks on creativity and gameplay. (So smooth)

Only thing it lacked was a sprint button. Would have been nice to not running start every jump. Super fun, well done!

Submitted

Interesting idea, movement is a little bit clunky but it's fine to move once you get the hang of it. Style is really nice and I like the ambiance of the game.

I just don't know how to cross that big wall slide.

Submitted

The parkour is pretty fun but it took me a bit to get the hang of the movement. The minimalist presentation is really interesting!

Submitted

Love the vibe and ambience. 

Submitted (1 edit)

I echo the below comments. The parkour feels good when you get the groove but its a little clunky at the start. Hard to know where to go

Submitted

Interesting idea, unfortunately I had a hard time with controls and didn't know where to go after the initial slide part

Submitted

Damn, I absolutely love the low poly aesthetic but the parkour controls just didn't stick well with me.  I think the time to get into full run speed is a little too long, which makes wall running too difficult to pull off.  The level design also makes it a bit hard to know where to go.

Other than that, I really loved the graphics and art style!  The whole industrial tomato graffiti vibe was pretty cool!  And seeing the tomato-doki's drink their own ketchup was pretty funny.  :>

Submitted

ParkOur!