The animations and movement mechanic were great. I felt the inspiration from Mirror's Edge right during the tutorial. Great work for so little time.
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dokijam project's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #80 | 3.105 | 3.105 |
| Creativity | #83 | 3.421 | 3.421 |
| Ambience | #84 | 3.132 | 3.132 |
| Overall | #111 | 2.911 | 2.911 |
| Theme | #130 | 2.553 | 2.553 |
| References / Humor | #141 | 2.342 | 2.342 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
the gameplay uses a parkour system, which involves a series (or chain) of you reacting to the environment, to keep momentum. that was the idea at least...
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Comments
yall have a really solid movement and parkour system going on, I’d love to see more of this. I made it to the end and I spent a good few minutes looking around hoping there was another path to go down lol
This is cool! I think my only gripe with the movement is that acceleration felt SUPER slow, which had me stuck in the first section past the tutorial for quite a while (I only even knew to continue by looking at your response to klophe's comment). It made that first wall jump corridor really brutal since you barely get any runway at the start which makes you too slow to wall ride most of the time from my experience
Honestly though, apart from the acceleration problems, the movement is really crisp and enjoyable. Love the style too. Solid
The camera control is a bit difficult specifically, looking up/down has no limit and left to right sometimes snap my camera to a different direction. Despite that, the gameplay was fun! Challenging to learn but rewarding as I get it! My favorite part is the wall sliding from pillar to pillar to climb to a seemingly impossible jump! A few more sounds to add to the ambience would be great.
Curious on the lore implication at the end, it horrified me a little, lol. Overall I love it!
i love Love LOVE LOW POLY. ts the best 3d art form (dayo). Honestly, its hard to tell whether you're spriting or not sometimes. also idk if i reached the end or im just dumb so here is where i got to:

please be more
It was a fun game! It reminded me of Mirror's Edge. Going the route of adding some color to the places you want the player to go to guide them would be great. Think Mirror's Edge vibrant red or the yellow paint system that some games have. Fun submission! R.I.P tomatoes
If only it was longer, it got really fun towards the end and the ambience was really cool! All the tutorial needed more was a hint about what the shift button did. But regardless, mirror's edge? In my dokibird jam?? Awesome, truly awesome. High marks on creativity and gameplay. (So smooth)
Only thing it lacked was a sprint button. Would have been nice to not running start every jump. Super fun, well done!
Interesting idea, movement is a little bit clunky but it's fine to move once you get the hang of it. Style is really nice and I like the ambiance of the game.
I just don't know how to cross that big wall slide.
The parkour is pretty fun but it took me a bit to get the hang of the movement. The minimalist presentation is really interesting!
I echo the below comments. The parkour feels good when you get the groove but its a little clunky at the start. Hard to know where to go
Damn, I absolutely love the low poly aesthetic but the parkour controls just didn't stick well with me. I think the time to get into full run speed is a little too long, which makes wall running too difficult to pull off. The level design also makes it a bit hard to know where to go.
Other than that, I really loved the graphics and art style! The whole industrial tomato graffiti vibe was pretty cool! And seeing the tomato-doki's drink their own ketchup was pretty funny. :>






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