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A jam submission

FactualView game page

This is a game where you complete levels for a $100 prize, but its not what it seems.
Submitted by TheMeltingDog — 1 day, 13 hours before the deadline
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Factual's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation: How well did it embody "It's not what it seems"?#432.3372.636
Fun: Is the core concept of the game fun and entertaining?#442.4172.727
Overall#552.1152.386
Creativity: How bold, weird, or original is the idea?#592.1762.455
Emotional Impact: Does it leave a mark?#601.5311.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Solid concept with some cool puzzle mechanics. My brain doesn't like dealing with holding 'E' and pressing jump at the same time. Perhaps a toggle for holding objects would work a bit better? Unless that was part of the challenge. Liked the voice acting for the tutorial and also liked the tutorial within the level.

Submitted

This was a really out-of-the-box idea and one of the more memorable entries I’ve played. The concept is creative, the mechanics are unique, and moments like building staircases or tossing blocks make it stand out. I also liked how the tutorial was integrated into the environment it’s a clever way to teach the player.

That said, the block stacking mechanic often felt frustrating: blocks toppled too easily, carrying required holding the button instead of a simpler toggle, and positioning was awkward without a snapping system. The high sensitivity and lack of options to adjust it also made controlling things trickier than it needed to be. The ending felt a bit abrupt too, and while the voice added character, it sometimes came across more grating than atmospheric.

Still, despite these issues, the game delivers a clever design, strong originality, and fun interactions that fit the jam theme well. A solid entry overall and since we’re sharing jam projects, I’d love if you also tried the one I submitted; it explores a unique mechanic in a different way.

Submitted

Really out-of-the-box ideA, I loved how the game worked overall! The twist at the end left me a little confused, but it still made for a memorable experience. The level where you have to build a stair was especially tricky for me.I kept accidentally destroying the stair I had just made, so I ended up stuck there for quite a while.

That said, it’s a really good concept, and I had a lot of fun playing through it. Clever design, unique mechanics, and definitely a strong entry!

Developer(+1)

Thanks for the review the ending was meant to be confusing I’m glad you enjoyed it!

Submitted

Tutorial on the wall little confused me, understanding what it is telling at first glance was little hard for me, I didn't had any problems with sensitivity. I agree with other pressing the "E" button once for carrying things would be better than actively holding the "E". Stacking all those boxes was annoying because carry mechanic isn't that comfortable and like other said blocks easily fall over maybe if we tried to stack them against a wall it would be better than just stacking against nothing. Other than that ending seemed abrupt to me. I guess the idea was okay. Speed running was enjoyable nevertheless :P
Developer

Thanks for the review I’m glad you had no issues with sensitivity and thanks for the speedrun video great job!

Submitted

Wall driving tutorial is good idea. Like everyone says sensitivity a bit high. If you turn left or right 2 or 3 times it locked I don't know why but I thought it was funny. Good Job! 

Developer

Thanks for the review.

Submitted

This game could have been a lot better, but as it stands, it was mostly a drag. 

The sensitivity is a bit high, and though I was able to get used to it, an options slider for it would have been nice. 

Using WASD to move around while holding down E to carry a block was very inconvenient and made dealing with the enemy...not enjoyable. It would have been a lot better to only need to click E once to pick up an item, then either E again to drop it gently  or F to throw it. Maybe I wasn't far away enough, but even when I managed to throw the block in the direction of the enemy, it seemed to just bounce off and I couldn't tell if I had dealt damage. I ended up accidentally glitching the enemy by holding a block while it approached me; it just disappeared when I did that, so I moved on.

I also didn't like the implementation stacking blocks mechanic. It was way too easy to knock things over and only enjoyable to stack things maybe 2-3 blocks high because of that, and it began to get annoying rather than challenging. In the process of attempting to make small adjustment to my staircase, I ended up accidentally finding another glitch where I could basically fly by holding a block underneath me while next to a wall and jumping. I felt bad, but the prospect of putting together a 6 block high staircase felt like tedium, so I used the glitch instead, and it felt much more fun this way.

I think the tall staircases would have been acceptable if controlling the blocks was easier. Currently, it's easy to rotate them accidentally and difficult to rotate them on purpose, so it's annoying to position them precisely. Maybe the experience would be nicer if they were to somehow snap into place (Minecraft 1 block at a time April Fools Update style?) or not rotate at all? 

My least favorite part of the experience was probably the invisible voice. It was just...grating in the wrong ways and irritating to listen to. I understand that it's supposed to be condescending and above you, but potentially due to the fact that it's AI generated, it's just...not enjoyable. Even before I realized it sounds like AI.

I did like the drawn control instructions on the wall and built in tutorial though, they add an integrated way to make sure you learn to play. I always like environmental tutorials like this.

Developer

I’m glad you made an honest review I was going to fix the sensitivity but I don’t have time to and the voice was ai I did it on purpose to help with the theme.

Submitted

Sensitivity is too high

Developer (2 edits)

I’m so sorry about that I tried to make it as good as I can it seems to be different on every device because of the aspect ratio of the devices screen and there is nothing I can do about that. I definitely could lower it and it would work the same for all devices but the jam is already over so it would be cheating.

Submitted

Sensitivity is too high

Submitted

I like the tutorial on the wall and I hustled from that enemy. I wish the stacking blocks puzzle was one shorter though it was a pain to make the stack that high without knocking my previous blocks over.

Developer (1 edit)

I’m sorry I wanted to make the game longer and have a sense of difficulty to it

Submitted(+1)

This is a cool concept for the game. I loved lobbing the blocks around. It really embodies the theme too, and is genuinely fun. Well done dude, be proud :D

Developer

Thanks for playing the game and leaving a review. Im glad you enjoyed it!