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Doki's Big YeeHaw Mission's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| References / Humor | #150 | 2.280 | 2.280 |
| Gameplay | #173 | 1.920 | 1.920 |
| Overall | #180 | 2.056 | 2.056 |
| Creativity | #181 | 2.280 | 2.280 |
| Ambience | #188 | 1.920 | 1.920 |
| Theme | #189 | 1.880 | 1.880 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
The main goal of the game is to defeat as many enemies as possible. To aid in this, bullets can spawn more bullets on critical hits and on enemy kills, which can then spawn more bullets themselves on critical hits and kills. This causes a chain reaction of bullets that by late game is supposed to delete every enemy with a single round.
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Comments
Fun game once I figured out the controls. I'd like if there was a controls page on the main menu for more clarity. Other then that, I enjoy the reload animation and the enemies are fun : )
I think you need to have a how to play screen that can at least let the player know what you can do. Otherwise, admirable effort.
I wasn't able to leave the options menu.
I think there needs to be a bit more instructions, it wasn't immediately clear that the gun is reloadable at all.
At least for me, the camera was constantly drifting right.
I shoot, I defeat enemies, no more bullets, no bullets appear, after restarting, my shots don't even register anymore. I'm shooting 5 enemies in a line and nothing happens. Nice try, just that I couldn't get anywhere.
Bug report: After getting an upgrade enemies stop moving
Thanks, I'll take a look soon!