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A jam submission

DokiJam Bullet ChainView game page

Submitted by FrostFeng, BLACKOWLg1 — 6 minutes, 17 seconds before the deadline
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DokiJam Bullet Chain's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1492.3963.071
Creativity#1662.5633.286
Overall#1762.0622.643
References / Humor#1881.8392.357
Ambience#1901.8952.429
Gameplay#2011.6162.071

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
Bullet Chain battle system that requires to do specific bullet combos to deal massive damage

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Submitted

This game is very difficult to play, I think one of the issues is that it's very easy to mess up your combo if you're not thinking about the "right vs left gun". I feel like it's just my brain being limited though by not multitasking lol.

Developer

it can be tough i do agree but our gameplay is not polished to the way we actually wanted it to be so it is lacking in both mobility and accessibility.  Frost even nerfed the enemy several times because of the lack in our gameplay so the game would at least be possible to finish lol. so don't take it hard on yourself as we did in fact made quite a hard game

Submitted

The bullet stacking was quite difficult. I wasn't sure if I had to shoot all of the same type of bullts first or not. And shooting white ones before red or blue some times made the bullet marker on the enemy dissapear. It made it a bit confusing, especially if I didn't know how much damage I was dealing to the enemies.

Developer

hmm will take that into considering after the jam ends. me and my friend might think on how to fix that. we also didn't have enough time to properly explain how the damage system works so in the future we will polish everything regarding the game and it's gameplay
thank you very much for playing our game!

Submitted

I feel that this game needs a strafing mechanic so that you can shoot while you aim towards the enemy. The delay in the jump and shooting makes the game really feel sluggish. I never got the hang of the damage mechanics but that's just some skill issue on my part. 

Developer(+1)

I see, Thank you for the reply! Yes, the demage mechanic is complilcated, but it also my bad, i could've explain it better in tutorial

We will try to fix all the issues in the future!

Developer(+1)

as frost said yeah we kinda rushed by the end of the jam and didn't explain everything properly so that is  a fair judgement of our game. strafing does sound like something our game could have tho and i agree with you

Submitted

You did a nice approach for the theme. GG guys!

Developer

Thank you SO much!!

Submitted

this game is hard! i really struggled to learn the mechanics, and once i did, it still felt really difficult to avoid enemy projectiles while strategizing on which bullets to fire and trying to find time to reload. also, the delay between pressing a mouse button and the gun firing is pretty annoying! i would try to fire and then change directions quickly, and end up firing in the wrong direction, wasting my precious red bullet! i did feel really cool when i pulled off a nice attack, but i'll admit i was barely able to beat a single enemy ;-;. i do really like the concept of strategically stacking bullets, and even though super hard, it was fun! i also quite liked the intro sequence and the blue dragoon sprites!

Developer

Yeah, its also pretty hard for me after nerfing enemies like 4 times xD. With Delay, yeah kinda my bad i could not figure out how to give that "Revolver" feel besides doing a timer on that. And I could do a better job explaining how it works(

Tho me and my friend really loved the game ourselves and we are planning to continue working on it!